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- // CamelotRenderer.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- #include <string>
- #include "OgreBuildSettings.h"
- #include "OgreColourValue.h"
- #include "OgreConfig.h"
- #include "OgreMath.h"
- #include "OgreMatrix3.h"
- #include "OgreMatrix4.h"
- #include "OgrePlane.h"
- #include "OgrePlatform.h"
- #include "OgrePrerequisites.h"
- #include "OgreQuaternion.h"
- #include "OgreString.h"
- #include "OgreStringConverter.h"
- #include "OgreThreadDefines.h"
- #include "OgreVector2.h"
- #include "OgreVector3.h"
- #include "OgreVector4.h"
- #include "OgreHardwareBuffer.h"
- #include "OgreD3D9Prerequisites.h"
- #include "OgreD3D9VideoMode.h"
- #include "OgreRenderSystem.h"
- #include "CmApplication.h"
- using namespace CamelotEngine;
- int _tmain(int argc, _TCHAR* argv[])
- {
- //const Ogre::String& name = CamelotEngine::gApplication().getRenderSystem()->getName();
- gApplication().startUp();
- int a = 5;
- gApplication().shutDown();
- return 0;
- }
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