2
0

CamelotRenderer.cpp 999 B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. // CamelotRenderer.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include <string>
  5. #include "OgreBuildSettings.h"
  6. #include "OgreColourValue.h"
  7. #include "OgreConfig.h"
  8. #include "OgreMath.h"
  9. #include "OgreMatrix3.h"
  10. #include "OgreMatrix4.h"
  11. #include "OgrePlane.h"
  12. #include "OgrePlatform.h"
  13. #include "OgrePrerequisites.h"
  14. #include "OgreQuaternion.h"
  15. #include "OgreString.h"
  16. #include "OgreStringConverter.h"
  17. #include "OgreThreadDefines.h"
  18. #include "OgreVector2.h"
  19. #include "OgreVector3.h"
  20. #include "OgreVector4.h"
  21. #include "OgreHardwareBuffer.h"
  22. #include "OgreD3D9Prerequisites.h"
  23. #include "OgreD3D9VideoMode.h"
  24. #include "OgreRenderSystem.h"
  25. #include "CmApplication.h"
  26. using namespace CamelotEngine;
  27. int _tmain(int argc, _TCHAR* argv[])
  28. {
  29. //const Ogre::String& name = CamelotEngine::gApplication().getRenderSystem()->getName();
  30. gApplication().startUp();
  31. int a = 5;
  32. gApplication().shutDown();
  33. return 0;
  34. }