OgreHardwareBufferManager.cpp 22 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #include "OgreHardwareBufferManager.h"
  25. #include "OgreVertexIndexData.h"
  26. namespace Ogre {
  27. //-----------------------------------------------------------------------
  28. template<> HardwareBufferManager* Singleton<HardwareBufferManager>::ms_Singleton = 0;
  29. HardwareBufferManager* HardwareBufferManager::getSingletonPtr(void)
  30. {
  31. return ms_Singleton;
  32. }
  33. HardwareBufferManager& HardwareBufferManager::getSingleton(void)
  34. {
  35. assert( ms_Singleton ); return ( *ms_Singleton );
  36. }
  37. //---------------------------------------------------------------------
  38. HardwareBufferManager::HardwareBufferManager(HardwareBufferManagerBase* imp)
  39. : HardwareBufferManagerBase(), mImpl(imp)
  40. {
  41. }
  42. //---------------------------------------------------------------------
  43. HardwareBufferManager::~HardwareBufferManager()
  44. {
  45. // mImpl must be deleted by the creator
  46. }
  47. //---------------------------------------------------------------------
  48. //---------------------------------------------------------------------
  49. // Free temporary vertex buffers every 5 minutes on 100fps
  50. const size_t HardwareBufferManagerBase::UNDER_USED_FRAME_THRESHOLD = 30000;
  51. const size_t HardwareBufferManagerBase::EXPIRED_DELAY_FRAME_THRESHOLD = 5;
  52. //-----------------------------------------------------------------------
  53. HardwareBufferManagerBase::HardwareBufferManagerBase()
  54. : mUnderUsedFrameCount(0)
  55. {
  56. }
  57. //-----------------------------------------------------------------------
  58. HardwareBufferManagerBase::~HardwareBufferManagerBase()
  59. {
  60. // Clear vertex/index buffer list first, avoid destroyed notify do
  61. // unnecessary work, and we'll destroy everything here.
  62. mVertexBuffers.clear();
  63. mIndexBuffers.clear();
  64. // Destroy everything
  65. destroyAllDeclarations();
  66. destroyAllBindings();
  67. // No need to destroy main buffers - they will be destroyed by removal of bindings
  68. // No need to destroy temp buffers - they will be destroyed automatically.
  69. }
  70. //-----------------------------------------------------------------------
  71. VertexDeclaration* HardwareBufferManagerBase::createVertexDeclaration(void)
  72. {
  73. VertexDeclaration* decl = createVertexDeclarationImpl();
  74. OGRE_LOCK_MUTEX(mVertexDeclarationsMutex)
  75. mVertexDeclarations.insert(decl);
  76. return decl;
  77. }
  78. //-----------------------------------------------------------------------
  79. void HardwareBufferManagerBase::destroyVertexDeclaration(VertexDeclaration* decl)
  80. {
  81. OGRE_LOCK_MUTEX(mVertexDeclarationsMutex)
  82. mVertexDeclarations.erase(decl);
  83. destroyVertexDeclarationImpl(decl);
  84. }
  85. //-----------------------------------------------------------------------
  86. VertexBufferBinding* HardwareBufferManagerBase::createVertexBufferBinding(void)
  87. {
  88. VertexBufferBinding* ret = createVertexBufferBindingImpl();
  89. OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex)
  90. mVertexBufferBindings.insert(ret);
  91. return ret;
  92. }
  93. //-----------------------------------------------------------------------
  94. void HardwareBufferManagerBase::destroyVertexBufferBinding(VertexBufferBinding* binding)
  95. {
  96. OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex)
  97. mVertexBufferBindings.erase(binding);
  98. destroyVertexBufferBindingImpl(binding);
  99. }
  100. //-----------------------------------------------------------------------
  101. VertexDeclaration* HardwareBufferManagerBase::createVertexDeclarationImpl(void)
  102. {
  103. return OGRE_NEW VertexDeclaration();
  104. }
  105. //-----------------------------------------------------------------------
  106. void HardwareBufferManagerBase::destroyVertexDeclarationImpl(VertexDeclaration* decl)
  107. {
  108. OGRE_DELETE decl;
  109. }
  110. //-----------------------------------------------------------------------
  111. VertexBufferBinding* HardwareBufferManagerBase::createVertexBufferBindingImpl(void)
  112. {
  113. return OGRE_NEW VertexBufferBinding();
  114. }
  115. //-----------------------------------------------------------------------
  116. void HardwareBufferManagerBase::destroyVertexBufferBindingImpl(VertexBufferBinding* binding)
  117. {
  118. OGRE_DELETE binding;
  119. }
  120. //-----------------------------------------------------------------------
  121. void HardwareBufferManagerBase::destroyAllDeclarations(void)
  122. {
  123. OGRE_LOCK_MUTEX(mVertexDeclarationsMutex)
  124. VertexDeclarationList::iterator decl;
  125. for (decl = mVertexDeclarations.begin(); decl != mVertexDeclarations.end(); ++decl)
  126. {
  127. destroyVertexDeclarationImpl(*decl);
  128. }
  129. mVertexDeclarations.clear();
  130. }
  131. //-----------------------------------------------------------------------
  132. void HardwareBufferManagerBase::destroyAllBindings(void)
  133. {
  134. OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex)
  135. VertexBufferBindingList::iterator bind;
  136. for (bind = mVertexBufferBindings.begin(); bind != mVertexBufferBindings.end(); ++bind)
  137. {
  138. destroyVertexBufferBindingImpl(*bind);
  139. }
  140. mVertexBufferBindings.clear();
  141. }
  142. //-----------------------------------------------------------------------
  143. void HardwareBufferManagerBase::registerVertexBufferSourceAndCopy(
  144. const HardwareVertexBufferPtr& sourceBuffer,
  145. const HardwareVertexBufferPtr& copy)
  146. {
  147. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  148. // Add copy to free temporary vertex buffers
  149. mFreeTempVertexBufferMap.insert(
  150. FreeTemporaryVertexBufferMap::value_type(sourceBuffer.get(), copy));
  151. }
  152. //-----------------------------------------------------------------------
  153. HardwareVertexBufferPtr
  154. HardwareBufferManagerBase::allocateVertexBufferCopy(
  155. const HardwareVertexBufferPtr& sourceBuffer,
  156. BufferLicenseType licenseType, HardwareBufferLicensee* licensee,
  157. bool copyData)
  158. {
  159. // pre-lock the mVertexBuffers mutex, which would usually get locked in
  160. // makeBufferCopy / createVertexBuffer
  161. // this prevents a deadlock in _notifyVertexBufferDestroyed
  162. // which locks the same mutexes (via other methods) but in reverse order
  163. OGRE_LOCK_MUTEX(mVertexBuffersMutex)
  164. {
  165. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  166. HardwareVertexBufferPtr vbuf;
  167. // Locate existing buffer copy in temporary vertex buffers
  168. FreeTemporaryVertexBufferMap::iterator i =
  169. mFreeTempVertexBufferMap.find(sourceBuffer.get());
  170. if (i == mFreeTempVertexBufferMap.end())
  171. {
  172. // copy buffer, use shadow buffer and make dynamic
  173. vbuf = makeBufferCopy(
  174. sourceBuffer,
  175. HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
  176. true);
  177. }
  178. else
  179. {
  180. // Allocate existing copy
  181. vbuf = i->second;
  182. mFreeTempVertexBufferMap.erase(i);
  183. }
  184. // Copy data?
  185. if (copyData)
  186. {
  187. vbuf->copyData(*(sourceBuffer.get()), 0, 0, sourceBuffer->getSizeInBytes(), true);
  188. }
  189. // Insert copy into licensee list
  190. mTempVertexBufferLicenses.insert(
  191. TemporaryVertexBufferLicenseMap::value_type(
  192. vbuf.get(),
  193. VertexBufferLicense(sourceBuffer.get(), licenseType, EXPIRED_DELAY_FRAME_THRESHOLD, vbuf, licensee)));
  194. return vbuf;
  195. }
  196. }
  197. //-----------------------------------------------------------------------
  198. void HardwareBufferManagerBase::releaseVertexBufferCopy(
  199. const HardwareVertexBufferPtr& bufferCopy)
  200. {
  201. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  202. TemporaryVertexBufferLicenseMap::iterator i =
  203. mTempVertexBufferLicenses.find(bufferCopy.get());
  204. if (i != mTempVertexBufferLicenses.end())
  205. {
  206. const VertexBufferLicense& vbl = i->second;
  207. vbl.licensee->licenseExpired(vbl.buffer.get());
  208. mFreeTempVertexBufferMap.insert(
  209. FreeTemporaryVertexBufferMap::value_type(vbl.originalBufferPtr, vbl.buffer));
  210. mTempVertexBufferLicenses.erase(i);
  211. }
  212. }
  213. //-----------------------------------------------------------------------
  214. void HardwareBufferManagerBase::touchVertexBufferCopy(
  215. const HardwareVertexBufferPtr& bufferCopy)
  216. {
  217. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  218. TemporaryVertexBufferLicenseMap::iterator i =
  219. mTempVertexBufferLicenses.find(bufferCopy.get());
  220. if (i != mTempVertexBufferLicenses.end())
  221. {
  222. VertexBufferLicense& vbl = i->second;
  223. assert(vbl.licenseType == BLT_AUTOMATIC_RELEASE);
  224. vbl.expiredDelay = EXPIRED_DELAY_FRAME_THRESHOLD;
  225. }
  226. }
  227. //-----------------------------------------------------------------------
  228. void HardwareBufferManagerBase::_freeUnusedBufferCopies(void)
  229. {
  230. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  231. size_t numFreed = 0;
  232. // Free unused temporary buffers
  233. FreeTemporaryVertexBufferMap::iterator i;
  234. i = mFreeTempVertexBufferMap.begin();
  235. while (i != mFreeTempVertexBufferMap.end())
  236. {
  237. FreeTemporaryVertexBufferMap::iterator icur = i++;
  238. // Free the temporary buffer that referenced by ourself only.
  239. // TODO: Some temporary buffers are bound to vertex buffer bindings
  240. // but not checked out, need to sort out method to unbind them.
  241. if (icur->second.use_count() <= 1)
  242. {
  243. ++numFreed;
  244. mFreeTempVertexBufferMap.erase(icur);
  245. }
  246. }
  247. // TODO LOG PORT - Log ignored
  248. //StringUtil::StrStreamType str;
  249. //if (numFreed)
  250. //{
  251. // str << "HardwareBufferManager: Freed " << numFreed << " unused temporary vertex buffers.";
  252. //}
  253. //else
  254. //{
  255. // str << "HardwareBufferManager: No unused temporary vertex buffers found.";
  256. //}
  257. //LogManager::getSingleton().logMessage(str.str(), LML_TRIVIAL);
  258. }
  259. //-----------------------------------------------------------------------
  260. void HardwareBufferManagerBase::_releaseBufferCopies(bool forceFreeUnused)
  261. {
  262. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  263. size_t numUnused = mFreeTempVertexBufferMap.size();
  264. size_t numUsed = mTempVertexBufferLicenses.size();
  265. // Erase the copies which are automatic licensed out
  266. TemporaryVertexBufferLicenseMap::iterator i;
  267. i = mTempVertexBufferLicenses.begin();
  268. while (i != mTempVertexBufferLicenses.end())
  269. {
  270. TemporaryVertexBufferLicenseMap::iterator icur = i++;
  271. VertexBufferLicense& vbl = icur->second;
  272. if (vbl.licenseType == BLT_AUTOMATIC_RELEASE &&
  273. (forceFreeUnused || --vbl.expiredDelay <= 0))
  274. {
  275. vbl.licensee->licenseExpired(vbl.buffer.get());
  276. mFreeTempVertexBufferMap.insert(
  277. FreeTemporaryVertexBufferMap::value_type(vbl.originalBufferPtr, vbl.buffer));
  278. mTempVertexBufferLicenses.erase(icur);
  279. }
  280. }
  281. // Check whether or not free unused temporary vertex buffers.
  282. if (forceFreeUnused)
  283. {
  284. _freeUnusedBufferCopies();
  285. mUnderUsedFrameCount = 0;
  286. }
  287. else
  288. {
  289. if (numUsed < numUnused)
  290. {
  291. // Free temporary vertex buffers if too many unused for a long time.
  292. // Do overall temporary vertex buffers instead of per source buffer
  293. // to avoid overhead.
  294. ++mUnderUsedFrameCount;
  295. if (mUnderUsedFrameCount >= UNDER_USED_FRAME_THRESHOLD)
  296. {
  297. _freeUnusedBufferCopies();
  298. mUnderUsedFrameCount = 0;
  299. }
  300. }
  301. else
  302. {
  303. mUnderUsedFrameCount = 0;
  304. }
  305. }
  306. }
  307. //-----------------------------------------------------------------------
  308. void HardwareBufferManagerBase::_forceReleaseBufferCopies(
  309. const HardwareVertexBufferPtr& sourceBuffer)
  310. {
  311. _forceReleaseBufferCopies(sourceBuffer.get());
  312. }
  313. //-----------------------------------------------------------------------
  314. void HardwareBufferManagerBase::_forceReleaseBufferCopies(
  315. HardwareVertexBuffer* sourceBuffer)
  316. {
  317. OGRE_LOCK_MUTEX(mTempBuffersMutex)
  318. // Erase the copies which are licensed out
  319. TemporaryVertexBufferLicenseMap::iterator i;
  320. i = mTempVertexBufferLicenses.begin();
  321. while (i != mTempVertexBufferLicenses.end())
  322. {
  323. TemporaryVertexBufferLicenseMap::iterator icur = i++;
  324. const VertexBufferLicense& vbl = icur->second;
  325. if (vbl.originalBufferPtr == sourceBuffer)
  326. {
  327. // Just tell the owner that this is being released
  328. vbl.licensee->licenseExpired(vbl.buffer.get());
  329. mTempVertexBufferLicenses.erase(icur);
  330. }
  331. }
  332. // Erase the free copies
  333. //
  334. // Why we need this unusual code? It's for resolve reenter problem.
  335. //
  336. // Using mFreeTempVertexBufferMap.erase(sourceBuffer) directly will
  337. // cause reenter into here because vertex buffer destroyed notify.
  338. // In most time there are no problem. But when sourceBuffer is the
  339. // last item of the mFreeTempVertexBufferMap, some STL multimap
  340. // implementation (VC and STLport) will call to clear(), which will
  341. // causing intermediate state of mFreeTempVertexBufferMap, in that
  342. // time destroyed notify back to here cause illegal accessing in
  343. // the end.
  344. //
  345. // For safely reason, use following code to resolve reenter problem.
  346. //
  347. typedef FreeTemporaryVertexBufferMap::iterator _Iter;
  348. std::pair<_Iter, _Iter> range = mFreeTempVertexBufferMap.equal_range(sourceBuffer);
  349. if (range.first != range.second)
  350. {
  351. list<HardwareVertexBufferPtr>::type holdForDelayDestroy;
  352. for (_Iter it = range.first; it != range.second; ++it)
  353. {
  354. if (it->second.use_count() <= 1)
  355. {
  356. holdForDelayDestroy.push_back(it->second);
  357. }
  358. }
  359. mFreeTempVertexBufferMap.erase(range.first, range.second);
  360. // holdForDelayDestroy will destroy auto.
  361. }
  362. }
  363. //-----------------------------------------------------------------------
  364. void HardwareBufferManagerBase::_notifyVertexBufferDestroyed(HardwareVertexBuffer* buf)
  365. {
  366. OGRE_LOCK_MUTEX(mVertexBuffersMutex)
  367. VertexBufferList::iterator i = mVertexBuffers.find(buf);
  368. if (i != mVertexBuffers.end())
  369. {
  370. // release vertex buffer copies
  371. mVertexBuffers.erase(i);
  372. _forceReleaseBufferCopies(buf);
  373. }
  374. }
  375. //-----------------------------------------------------------------------
  376. void HardwareBufferManagerBase::_notifyIndexBufferDestroyed(HardwareIndexBuffer* buf)
  377. {
  378. OGRE_LOCK_MUTEX(mIndexBuffersMutex)
  379. IndexBufferList::iterator i = mIndexBuffers.find(buf);
  380. if (i != mIndexBuffers.end())
  381. {
  382. mIndexBuffers.erase(i);
  383. }
  384. }
  385. //-----------------------------------------------------------------------
  386. HardwareVertexBufferPtr
  387. HardwareBufferManagerBase::makeBufferCopy(
  388. const HardwareVertexBufferPtr& source,
  389. HardwareBuffer::Usage usage, bool useShadowBuffer)
  390. {
  391. return this->createVertexBuffer(
  392. source->getVertexSize(),
  393. source->getNumVertices(),
  394. usage, useShadowBuffer);
  395. }
  396. //-----------------------------------------------------------------------------
  397. //-----------------------------------------------------------------------------
  398. //-----------------------------------------------------------------------------
  399. TempBlendedBufferInfo::~TempBlendedBufferInfo(void)
  400. {
  401. // check that temp buffers have been released
  402. if (destPositionBuffer != nullptr)
  403. destPositionBuffer->getManager()->releaseVertexBufferCopy(destPositionBuffer);
  404. if (destNormalBuffer != nullptr)
  405. destNormalBuffer->getManager()->releaseVertexBufferCopy(destNormalBuffer);
  406. }
  407. //-----------------------------------------------------------------------------
  408. void TempBlendedBufferInfo::extractFrom(const VertexData* sourceData)
  409. {
  410. // Release old buffer copies first
  411. if (destPositionBuffer != nullptr)
  412. {
  413. destPositionBuffer->getManager()->releaseVertexBufferCopy(destPositionBuffer);
  414. assert(destPositionBuffer == nullptr);
  415. }
  416. if (destNormalBuffer != nullptr)
  417. {
  418. destNormalBuffer->getManager()->releaseVertexBufferCopy(destNormalBuffer);
  419. assert(destNormalBuffer == nullptr);
  420. }
  421. VertexDeclaration* decl = sourceData->vertexDeclaration;
  422. VertexBufferBinding* bind = sourceData->vertexBufferBinding;
  423. const VertexElement *posElem = decl->findElementBySemantic(VES_POSITION);
  424. const VertexElement *normElem = decl->findElementBySemantic(VES_NORMAL);
  425. assert(posElem && "Positions are required");
  426. posBindIndex = posElem->getSource();
  427. srcPositionBuffer = bind->getBuffer(posBindIndex);
  428. if (!normElem)
  429. {
  430. posNormalShareBuffer = false;
  431. srcNormalBuffer = nullptr;
  432. }
  433. else
  434. {
  435. normBindIndex = normElem->getSource();
  436. if (normBindIndex == posBindIndex)
  437. {
  438. posNormalShareBuffer = true;
  439. srcNormalBuffer = nullptr;
  440. }
  441. else
  442. {
  443. posNormalShareBuffer = false;
  444. srcNormalBuffer = bind->getBuffer(normBindIndex);
  445. }
  446. }
  447. }
  448. //-----------------------------------------------------------------------------
  449. void TempBlendedBufferInfo::checkoutTempCopies(bool positions, bool normals)
  450. {
  451. bindPositions = positions;
  452. bindNormals = normals;
  453. if (positions && destPositionBuffer == nullptr)
  454. {
  455. destPositionBuffer = srcPositionBuffer->getManager()->allocateVertexBufferCopy(srcPositionBuffer,
  456. HardwareBufferManagerBase::BLT_AUTOMATIC_RELEASE, this);
  457. }
  458. if (normals && !posNormalShareBuffer && (srcNormalBuffer != nullptr) && (destNormalBuffer == nullptr))
  459. {
  460. destNormalBuffer = srcNormalBuffer->getManager()->allocateVertexBufferCopy(srcNormalBuffer,
  461. HardwareBufferManagerBase::BLT_AUTOMATIC_RELEASE, this);
  462. }
  463. }
  464. //-----------------------------------------------------------------------------
  465. bool TempBlendedBufferInfo::buffersCheckedOut(bool positions, bool normals) const
  466. {
  467. if (positions || (normals && posNormalShareBuffer))
  468. {
  469. if (destPositionBuffer == nullptr)
  470. return false;
  471. destPositionBuffer->getManager()->touchVertexBufferCopy(destPositionBuffer);
  472. }
  473. if (normals && !posNormalShareBuffer)
  474. {
  475. if (destNormalBuffer == nullptr)
  476. return false;
  477. destNormalBuffer->getManager()->touchVertexBufferCopy(destNormalBuffer);
  478. }
  479. return true;
  480. }
  481. //-----------------------------------------------------------------------------
  482. void TempBlendedBufferInfo::bindTempCopies(VertexData* targetData, bool suppressHardwareUpload)
  483. {
  484. this->destPositionBuffer->suppressHardwareUpdate(suppressHardwareUpload);
  485. targetData->vertexBufferBinding->setBinding(
  486. this->posBindIndex, this->destPositionBuffer);
  487. if (bindNormals && !posNormalShareBuffer && (destNormalBuffer != nullptr))
  488. {
  489. this->destNormalBuffer->suppressHardwareUpdate(suppressHardwareUpload);
  490. targetData->vertexBufferBinding->setBinding(
  491. this->normBindIndex, this->destNormalBuffer);
  492. }
  493. }
  494. //-----------------------------------------------------------------------------
  495. void TempBlendedBufferInfo::licenseExpired(HardwareBuffer* buffer)
  496. {
  497. assert(buffer == destPositionBuffer.get()
  498. || buffer == destNormalBuffer.get());
  499. if (buffer == destPositionBuffer.get())
  500. destPositionBuffer = nullptr;
  501. if (buffer == destNormalBuffer.get())
  502. destNormalBuffer = nullptr;
  503. }
  504. }