BearishSun 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 年 前
..
BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年 前
GBufferInput.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 年 前
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年 前
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年 前
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range 8 年 前
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年 前
PPBase.bslinc f888d7c751 Inital work on HBAO 8 年 前
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 年 前
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
PerCameraData.bslinc f888d7c751 Inital work on HBAO 8 年 前
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 年 前
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
SHCommon.bslinc 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 年 前
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年 前
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 年 前
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年 前
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 年 前
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise 8 年 前
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前