BearishSun 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 år sedan
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GLSL d4c19836b5 Initial support for unified shading language across all render APIs 8 år sedan
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGLBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 år sedan
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLFrameBufferObject.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 år sedan
BsGLGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 år sedan
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGLIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 år sedan
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLPixelFormat.cpp a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 år sedan
BsGLPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 år sedan
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLRenderAPI.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 år sedan
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 år sedan
BsGLRenderTexture.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 år sedan
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGLSLParamParser.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 år sedan
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLTexture.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 år sedan
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGLTextureView.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 år sedan
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGLVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 år sedan
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan