BearishSun 0c1be4aac3 Fixing some documentation errors преди 8 години
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated преди 8 години
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedComponent.h 01946d1a00 Getting the new component system to work преди 8 години
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code преди 8 години
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code преди 8 години
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors преди 8 години
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors преди 8 години
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated преди 8 години
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox преди 8 години
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptComponent.h 479e9cb3b2 More work on script binding generation преди 8 години
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation преди 8 години
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation преди 8 години
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation преди 8 години
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code преди 8 години
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work преди 8 години
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation преди 8 години
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptLight.h 49a338f456 Area light sources (WIP) преди 8 години
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code преди 8 години
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code преди 8 години
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptObject.h 5c8a8ab593 More work on documentation преди 8 години
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ преди 8 години
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# преди 8 години
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ преди 8 години
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized преди 8 години
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation преди 8 години
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation преди 8 години
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types преди 8 години
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors преди 8 години
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# преди 8 години