BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anni fa
..
BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 anni fa
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 anni fa
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anni fa
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anni fa
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 anni fa
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anni fa
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 anni fa
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anni fa
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 anni fa
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 anni fa
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anni fa
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anni fa
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptObject.h 5c8a8ab593 More work on documentation 8 anni fa
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 anni fa
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 anni fa
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 anni fa
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anni fa
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anni fa
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 anni fa