BsSceneEditorWidget.cpp 6.0 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. // DEBUG ONLY
  24. #include "BsTime.h"
  25. #include "BsResources.h"
  26. #include "BsPath.h"
  27. #include "BsGUITexture.h"
  28. #include "BsSpriteTexture.h"
  29. #include "BsFileSystem.h"
  30. using namespace std::placeholders;
  31. namespace BansheeEngine
  32. {
  33. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  34. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  35. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  36. {
  37. updateRenderTexture(getWidth(), getHeight());
  38. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  39. mSceneGrid = bs_new<SceneGrid>();
  40. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  41. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  42. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  43. determineParentWindow();
  44. }
  45. SceneEditorWidget::~SceneEditorWidget()
  46. {
  47. bs_delete(mSceneGrid);
  48. mRenderCallback.disconnect();
  49. mOnPointerMovedConn.disconnect();
  50. mOnPointerPressedConn.disconnect();
  51. mOnPointerReleasedConn.disconnect();
  52. }
  53. void SceneEditorWidget::_update()
  54. {
  55. //// DEBUG ONLY
  56. //if (gTime().getCurrentFrameNumber() == 100)
  57. //{
  58. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  59. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  60. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  61. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  62. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  63. // GUILayout& layout = mContent->getLayout();
  64. // layout.addElement(GUITexture::create(spriteTex));
  65. //}
  66. }
  67. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  68. {
  69. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  70. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  71. if (renderTextureBounds.contains(windowPos))
  72. {
  73. scenePos.x = windowPos.x - renderTextureBounds.x;
  74. scenePos.y = windowPos.y - renderTextureBounds.y;
  75. return true;
  76. }
  77. return false;
  78. }
  79. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  80. {
  81. }
  82. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  83. {
  84. }
  85. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  86. {
  87. Vector2I scenePos;
  88. if (!toSceneViewPos(event.screenPos, scenePos))
  89. return;
  90. }
  91. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  92. {
  93. EditorWidget::doOnResized(width, height);
  94. updateRenderTexture(width, height);
  95. }
  96. void SceneEditorWidget::doOnParentChanged()
  97. {
  98. determineParentWindow();
  99. }
  100. void SceneEditorWidget::determineParentWindow()
  101. {
  102. mParentWindow = nullptr;
  103. if (mParent == nullptr)
  104. return;
  105. GUIWidget& parentWidget = getParentWidget();
  106. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  107. if (!parentTarget->getProperties().isWindow())
  108. {
  109. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  110. return;
  111. }
  112. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  113. }
  114. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  115. {
  116. if (mCamera == nullptr)
  117. return;
  118. if (mCamera->getViewport().get() != viewport)
  119. return;
  120. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  121. }
  122. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  123. {
  124. width = std::max(20U, width);
  125. height = std::max(20U, height);
  126. if (mSceneRenderTarget != nullptr)
  127. mSceneRenderTarget->destroy();
  128. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  129. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  130. if (mCamera == nullptr)
  131. {
  132. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  133. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  134. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  135. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  136. mCamera->setPriority(1);
  137. mCamera->setNearClipDistance(0.005f);
  138. mCamera->setFarClipDistance(1000.0f);
  139. sceneCameraSO->addComponent<SceneCameraController>();
  140. GUILayout& layout = mContent->getLayout();
  141. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  142. layout.addElement(mGUIRenderTexture);
  143. }
  144. else
  145. {
  146. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  147. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  148. }
  149. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  150. // render target destroy/create cycle for every little pixel.
  151. mCamera->setAspectRatio(width / (float)height);
  152. }
  153. SceneEditorWidget* SceneEditorWidget::instance()
  154. {
  155. return Instance;
  156. }
  157. SceneEditorWidget* SceneEditorWidget::open()
  158. {
  159. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  160. }
  161. void SceneEditorWidget::close()
  162. {
  163. if (Instance != nullptr)
  164. EditorWidgetManager::instance().close(Instance);
  165. Instance = nullptr;
  166. }
  167. const String& SceneEditorWidget::getTypeName()
  168. {
  169. static String name = "SceneEditorWidget";
  170. return name;
  171. }
  172. }