Florian Will 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements před 8 roky
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BsBlendState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsBlendState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsCommandBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsDepthStencilState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsDepthStencilState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsEventQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuBuffer.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsGpuParam.cpp 441b7dc7dc WIP: Editor polish and cleanup před 8 roky
BsGpuParam.h 441b7dc7dc WIP: Editor polish and cleanup před 8 roky
BsGpuParamBlockBuffer.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators před 8 roky
BsGpuParamBlockBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuParamDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuParams.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators před 8 roky
BsGpuParams.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute před 8 roky
BsGpuPipelineParamInfo.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsGpuPipelineParamInfo.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsGpuPipelineState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuPipelineState.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsGpuProgram.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsGpuProgram.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute před 8 roky
BsHardwareBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsIndexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsOcclusionQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRasterizerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsRasterizerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderAPI.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderAPI.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file před 8 roky
BsRenderAPICapabilities.cpp 266484ff97 WIP: Linux port před 8 roky
BsRenderAPICapabilities.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderTarget.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators před 8 roky
BsRenderTarget.h 90f5f648bf WIP: Script bindings před 8 roky
BsRenderTexture.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators před 8 roky
BsRenderTexture.h 90f5f648bf WIP: Script bindings před 8 roky
BsRenderWindow.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators před 8 roky
BsRenderWindow.h 07c160bb50 WIP: Linux port před 8 roky
BsSamplerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsSamplerState.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state před 8 roky
BsSubMesh.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsTextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsTextureView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsTimerQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVertexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVertexData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVertexData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVertexDataDesc.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsVertexDataDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVertexDeclaration.cpp 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements před 8 roky
BsVertexDeclaration.h 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements před 8 roky
BsVideoModeInfo.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsVideoModeInfo.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsViewport.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script před 8 roky
BsViewport.h 995485a010 WIP Linux port: před 8 roky