Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
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BsMonoArray.cpp b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsMonoAssembly.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsMonoClass.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsMonoField.cpp d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsMonoManager.cpp e6b22c9586 Getting ScriptCompiler to work %!s(int64=10) %!d(string=hai) anos
BsMonoMethod.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
BsMonoPlugin.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsMonoProperty.cpp b4b3842050 More documentation %!s(int64=11) %!d(string=hai) anos
BsMonoScriptManager.cpp 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
BsMonoUtil.cpp c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
BsScriptMeta.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos