#3d #game-engine #engine #gamedev

Marko Pintera 0f201050b2 Better handling of focus changed events 12 anni fa
BansheeEngine da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 anni fa
BansheeForwardRenderer d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotClient da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 anni fa
CamelotCore 0f201050b2 Better handling of focus changed events 12 anni fa
CamelotD3D11RenderSystem d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotD3D9Renderer d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotFBXImporter d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotFontImporter d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotFreeImgImporter d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotGLRenderer d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 anni fa
CamelotUtility d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
BansheeEngine.sln 1c48c8a736 Hooked up custom OIS 12 anni fa
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 anni fa
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 anni fa
TODO.txt 0f201050b2 Better handling of focus changed events 12 anni fa
TODODoc.txt 301aec0d46 Made more GUIElement methods internal 12 anni fa
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 anni fa
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 anni fa