BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures il y a 9 ans
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLContext.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLFrameBufferObject.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound il y a 9 ans
BsGLGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLPixelFormat.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound il y a 9 ans
BsGLPrerequisites.h 319c6c756f Specific mip & level can now be specified when binding sampled textures il y a 9 ans
BsGLQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLSupport.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures il y a 9 ans
BsGLTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLTextureView.h 319c6c756f Specific mip & level can now be specified when binding sampled textures il y a 9 ans
BsGLTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLVertexArrayObjectManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans