BearishSun b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
..
GUI 886ae3abe6 Fixes to 32 bit mono crashes %!s(int64=9) %!d(string=hai) anos
General 40a9a03be0 Animation editor load/save from/to animation clip implemented %!s(int64=9) %!d(string=hai) anos
Input d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code %!s(int64=9) %!d(string=hai) anos
Inspectors b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
Properties 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Script 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Tests 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely %!s(int64=9) %!d(string=hai) anos
Utility 684adaecc1 Undo/redo implemented for the animation window %!s(int64=9) %!d(string=hai) anos
Window c50e7d7df2 Finished implementation of changing tabs between scene and game when the play button is pressed %!s(int64=9) %!d(string=hai) anos
Windows 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs %!s(int64=9) %!d(string=hai) anos
MBansheeEditor.csproj ee343f5182 Support for creating custom undo/redo stacks per editor window %!s(int64=9) %!d(string=hai) anos