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BsGpuResourcePool.h
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 anos atrás |
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BsLightGrid.h
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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8 anos atrás |
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BsLightRendering.h
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 anos atrás |
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BsObjectRendering.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 anos atrás |
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BsPostProcessing.h
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 anos atrás |
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BsReflectionCubemap.h
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7784a96128
Reflection cubemap filtering
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9 anos atrás |
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BsRenderBeast.h
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 anos atrás |
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BsRenderBeastFactory.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 anos atrás |
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BsRenderBeastOptions.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 anos atrás |
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BsRenderBeastPrerequisites.h
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 anos atrás |
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BsRenderTargets.h
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 anos atrás |
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BsRendererCamera.h
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 anos atrás |
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BsRendererObject.h
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 anos atrás |
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BsSamplerOverrides.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 anos atrás |