BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 tahun lalu
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsAnimation.h 508ce0444b More work on user manuals 8 tahun lalu
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 tahun lalu
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsAudioSource.h ed349dbc99 More work on user manuals 9 tahun lalu
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsBlendState.h c1e8500a49 More work on developer manuals 8 tahun lalu
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 tahun lalu
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCJoint.h e51517f40e More work on user manuals 9 tahun lalu
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCLight.h 49a338f456 Area light sources (WIP) 8 tahun lalu
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 tahun lalu
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 tahun lalu
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 tahun lalu
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 tahun lalu
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 tahun lalu
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 tahun lalu
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 tahun lalu
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 tahun lalu
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCommonTypes.h 6edba43c31 Vulkan: Properly handle unbound textures 8 tahun lalu
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 tahun lalu
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 tahun lalu
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 tahun lalu
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 tahun lalu
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 tahun lalu
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 tahun lalu
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 tahun lalu
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 tahun lalu
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 tahun lalu
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsDistanceJoint.h e51517f40e More work on user manuals 9 tahun lalu
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 tahun lalu
BsFont.h edc5726aac More work on user manuals 9 tahun lalu
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 tahun lalu
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 tahun lalu
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 tahun lalu
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 tahun lalu
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 tahun lalu
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 tahun lalu
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsHingeJoint.h e51517f40e More work on user manuals 9 tahun lalu
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsInput.h 05e0207f0f More work on user manuals 9 tahun lalu
BsInputFwd.h ef59933827 More work on user manuals 9 tahun lalu
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsLight.h 6f4c8d3a17 Directional area light functional 8 tahun lalu
BsLightRTTI.h 49a338f456 Area light sources (WIP) 8 tahun lalu
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 tahun lalu
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 tahun lalu
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 tahun lalu
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 tahun lalu
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 tahun lalu
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 tahun lalu
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 tahun lalu
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsPass.h 0e8f4b8b57 More work on the documentation 8 tahun lalu
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 tahun lalu
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 tahun lalu
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 tahun lalu
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 tahun lalu
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 tahun lalu
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 tahun lalu
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 tahun lalu
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 tahun lalu
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 tahun lalu
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 tahun lalu
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 tahun lalu
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 tahun lalu
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 tahun lalu
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 tahun lalu
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 tahun lalu
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 tahun lalu
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 tahun lalu
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 tahun lalu
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 tahun lalu
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 tahun lalu
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 tahun lalu
BsSliderJoint.h e51517f40e More work on user manuals 9 tahun lalu
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSphericalJoint.h e51517f40e More work on user manuals 9 tahun lalu
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsStringTableManager.h 39627c97f2 More work on user manuals 9 tahun lalu
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 tahun lalu
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 tahun lalu
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 tahun lalu
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 tahun lalu
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 tahun lalu
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 tahun lalu
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 tahun lalu
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 tahun lalu
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 tahun lalu
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 tahun lalu
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 tahun lalu
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu