BearishSun 0f68b63eb4 Vulkan render target binding and render pass start há 9 anos atrás
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Win32 52970a388f Minor tweaks to follow engine guidelines há 9 anos atrás
BsAnimation.cpp 9a6ee5a831 Root motion import implemented há 9 anos atrás
BsAnimationClip.cpp 9a6ee5a831 Root motion import implemented há 9 anos atrás
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time há 9 anos atrás
BsAnimationManager.cpp e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. há 9 anos atrás
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 há 9 anos atrás
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components há 9 anos atrás
BsAudioClip.cpp a774a03552 AnimationClip foundation há 9 anos atrás
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional há 9 anos atrás
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown há 9 anos atrás
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD há 9 anos atrás
BsBlendState.cpp ca328eff7d Finishing up Vulkan sampler states há 9 anos atrás
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource há 9 anos atrás
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources há 9 anos atrás
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization há 9 anos atrás
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it há 9 anos atrás
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization há 9 anos atrás
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class há 9 anos atrás
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor há 9 anos atrás
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization há 9 anos atrás
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive há 9 anos atrás
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization há 9 anos atrás
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code há 9 anos atrás
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive há 9 anos atrás
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization há 9 anos atrás
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization há 9 anos atrás
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge há 9 anos atrás
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsCommandBuffer.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs há 9 anos atrás
BsCommandBufferManager.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs há 9 anos atrás
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsComponent.cpp 399936e1bf Properly initialize notify flags when deserializing a Component há 9 anos atrás
BsCoreApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory há 9 anos atrás
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsCoreObjectManager.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory há 9 anos atrás
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) há 9 anos atrás
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it há 9 anos atrás
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) há 9 anos atrás
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization há 9 anos atrás
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsDepthStencilState.cpp ca328eff7d Finishing up Vulkan sampler states há 9 anos atrás
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization há 9 anos atrás
BsEventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future há 9 anos atrás
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization há 9 anos atrás
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsGpuBuffer.cpp e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 há 9 anos atrás
BsGpuParam.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design há 9 anos atrás
BsGpuParamBlockBuffer.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support há 9 anos atrás
BsGpuParams.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support há 9 anos atrás
BsGpuParamsSet.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design há 9 anos atrás
BsGpuPipelineState.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap há 9 anos atrás
BsGpuProgram.cpp 142c7970fc Cleaned up render API capabilities class há 9 anos atrás
BsGpuProgramManager.cpp 34e313c12d Neater creation of GpuPrograms há 9 anos atrás
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsHardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support há 9 anos atrás
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization há 9 anos atrás
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows há 9 anos atrás
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsImporter.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt há 9 anos atrás
BsIndexBuffer.cpp 6e60730055 More work on Vulkan buffers há 9 anos atrás
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance há 9 anos atrás
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified há 9 anos atrás
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified há 9 anos atrás
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques há 9 anos atrás
BsMesh.cpp f2cf9d3387 WIP Vulkan buffers há 9 anos atrás
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
BsMeshHeap.cpp f2cf9d3387 WIP Vulkan buffers há 9 anos atrás
BsMeshImportOptions.cpp ab1fe95dc9 Added root motion property to animation clip and mesh import options há 9 anos atrás
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh há 9 anos atrás
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals há 9 anos atrás
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation há 9 anos atrás
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsOcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future há 9 anos atrás
BsPass.cpp f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. há 9 anos atrás
BsPhysics.cpp f92ea8ea21 Removed unused Physics code há 9 anos atrás
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge há 9 anos atrás
BsPixelUtil.cpp bd8d872f2f Style changes há 9 anos atrás
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it há 9 anos atrás
BsPrefab.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: há 9 anos atrás
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles há 9 anos atrás
BsPrefabUtility.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: há 9 anos atrás
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) há 9 anos atrás
BsProfilerGPU.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) há 9 anos atrás
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsRasterizerState.cpp ca328eff7d Finishing up Vulkan sampler states há 9 anos atrás
BsRenderAPI.cpp 0f68b63eb4 Vulkan render target binding and render pass start há 9 anos atrás
BsRenderAPICapabilities.cpp 9555982752 Fixing OpenGL texture and image binding há 9 anos atrás
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings há 9 anos atrás
BsRenderStateManager.cpp ca328eff7d Finishing up Vulkan sampler states há 9 anos atrás
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsRenderTexture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater há 9 anos atrás
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation há 9 anos atrás
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it há 9 anos atrás
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative há 9 anos atrás
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsResources.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt há 9 anos atrás
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code há 9 anos atrás
BsSamplerState.cpp ca328eff7d Finishing up Vulkan sampler states há 9 anos atrás
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsSceneObject.cpp 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) há 9 anos atrás
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques há 9 anos atrás
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline há 9 anos atrás
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines há 9 anos atrás
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsSkeleton.cpp 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones há 9 anos atrás
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation há 9 anos atrás
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization há 9 anos atrás
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization há 9 anos atrás
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsTechnique.cpp e4637da406 Added tags to material techniques há 9 anos atrás
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters há 9 anos atrás
BsTexture.cpp 692e25b595 Code style changes and minor cleanup há 9 anos atrás
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails há 9 anos atrás
BsTextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater há 9 anos atrás
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsTimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future há 9 anos atrás
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks há 9 anos atrás
BsVertexBuffer.cpp 6e60730055 More work on Vulkan buffers há 9 anos atrás
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering há 9 anos atrás
BsVertexDeclaration.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support há 9 anos atrás
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) há 9 anos atrás