Default.bsl 551 B

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  1. #include "$ENGINE$\BasePass.bslinc"
  2. #include "$ENGINE$\Surface.bslinc"
  3. mixin Surface
  4. {
  5. code
  6. {
  7. void fsmain(
  8. in VStoFS input,
  9. out float4 OutGBufferA : SV_Target0,
  10. out float4 OutGBufferB : SV_Target1,
  11. out float2 OutGBufferC : SV_Target2)
  12. {
  13. SurfaceData surfaceData;
  14. surfaceData.albedo = float4(0.05f, 0.05f, 0.05f, 1.0f);
  15. surfaceData.worldNormal.xyz = input.tangentToWorldZ;
  16. surfaceData.roughness = 1.0f;
  17. surfaceData.metalness = 0.0f;
  18. encodeGBuffer(surfaceData, OutGBufferA, OutGBufferB, OutGBufferC);
  19. }
  20. };
  21. };