BsCCapsuleCollider.h 2.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "Physics/BsCapsuleCollider.h"
  6. #include "Components/BsCCollider.h"
  7. namespace bs
  8. {
  9. /** @addtogroup Components-Core
  10. * @{
  11. */
  12. /**
  13. * @copydoc CapsuleCollider
  14. *
  15. * @note Wraps CapsuleCollider as a Component.
  16. */
  17. class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:CapsuleCollider) CCapsuleCollider : public CCollider
  18. {
  19. public:
  20. CCapsuleCollider(const HSceneObject& parent, float radius = 1.0f, float halfHeight = 0.5f);
  21. /** Normal vector that determines how is the capsule oriented. */
  22. BS_SCRIPT_EXPORT(n:Normal,pr:setter)
  23. void setNormal(const Vector3& normal);
  24. /** @copydoc setNormal() */
  25. BS_SCRIPT_EXPORT(n:Normal,pr:getter)
  26. Vector3 getNormal() const { return mNormal; }
  27. /** Determines the position of the capsule shape, relative to the component's scene object. */
  28. BS_SCRIPT_EXPORT(n:Center,pr:setter)
  29. void setCenter(const Vector3& center);
  30. /** @copydoc setCenter() */
  31. BS_SCRIPT_EXPORT(n:Center,pr:getter)
  32. Vector3 getCenter() const { return mLocalPosition; }
  33. /** @copydoc CapsuleCollider::setHalfHeight() */
  34. BS_SCRIPT_EXPORT(n:HalfHeight,pr:setter)
  35. void setHalfHeight(float halfHeight);
  36. /** @copydoc CapsuleCollider::getHalfHeight() */
  37. BS_SCRIPT_EXPORT(n:HalfHeight,pr:getter)
  38. float getHalfHeight() const { return mHalfHeight; }
  39. /** @copydoc CapsuleCollider::setRadius() */
  40. BS_SCRIPT_EXPORT(n:Radius,pr:setter)
  41. void setRadius(float radius);
  42. /** @copydoc CapsuleCollider::getRadius() */
  43. BS_SCRIPT_EXPORT(n:Radius,pr:getter)
  44. float getRadius() const { return mRadius; }
  45. /** @name Internal
  46. * @{
  47. */
  48. /** Returns the capsule collider that this component wraps. */
  49. CapsuleCollider* _getInternal() const { return static_cast<CapsuleCollider*>(mInternal.get()); }
  50. /** @} */
  51. /************************************************************************/
  52. /* COMPONENT OVERRIDES */
  53. /************************************************************************/
  54. protected:
  55. friend class SceneObject;
  56. /** @copydoc CCollider::createInternal */
  57. SPtr<Collider> createInternal() override;
  58. protected:
  59. Vector3 mNormal = Vector3::UNIT_Y;
  60. float mRadius = 1.0f;
  61. float mHalfHeight = 0.5f;
  62. /************************************************************************/
  63. /* RTTI */
  64. /************************************************************************/
  65. public:
  66. friend class CCapsuleColliderRTTI;
  67. static RTTITypeBase* getRTTIStatic();
  68. RTTITypeBase* getRTTI() const override;
  69. protected:
  70. CCapsuleCollider() {} // Serialization only
  71. };
  72. /** @} */
  73. }