BsCSphereCollider.h 2.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "Physics/BsSphereCollider.h"
  6. #include "Components/BsCCollider.h"
  7. namespace bs
  8. {
  9. /** @addtogroup Components-Core
  10. * @{
  11. */
  12. /**
  13. * @copydoc SphereCollider
  14. *
  15. * @note Wraps SphereCollider as a Component.
  16. */
  17. class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:SphereCollider) CSphereCollider : public CCollider
  18. {
  19. public:
  20. CSphereCollider(const HSceneObject& parent, float radius = 1.0f);
  21. /** @copydoc SphereCollider::setRadius */
  22. BS_SCRIPT_EXPORT(n:Radius,pr:setter)
  23. void setRadius(float radius);
  24. /** @copydoc SphereCollider::getRadius */
  25. BS_SCRIPT_EXPORT(n:Radius,pr:getter)
  26. float getRadius() const { return mRadius; }
  27. /** Determines position of the sphere shape, relative to the component's scene object. */
  28. BS_SCRIPT_EXPORT(n:Center,pr:setter)
  29. void setCenter(const Vector3& center);
  30. /** @copydoc setCenter() */
  31. BS_SCRIPT_EXPORT(n:Center,pr:getter)
  32. Vector3 getCenter() const { return mLocalPosition; }
  33. /** @name Internal
  34. * @{
  35. */
  36. /** Returns the sphere collider that this component wraps. */
  37. SphereCollider* _getInternal() const { return static_cast<SphereCollider*>(mInternal.get()); }
  38. /** @} */
  39. /************************************************************************/
  40. /* COMPONENT OVERRIDES */
  41. /************************************************************************/
  42. protected:
  43. friend class SceneObject;
  44. /** @copydoc CCollider::createInternal */
  45. SPtr<Collider> createInternal() override;
  46. protected:
  47. float mRadius;
  48. /************************************************************************/
  49. /* RTTI */
  50. /************************************************************************/
  51. public:
  52. friend class CSphereColliderRTTI;
  53. static RTTITypeBase* getRTTIStatic();
  54. RTTITypeBase* getRTTI() const override;
  55. protected:
  56. CSphereCollider() {} // Serialization only
  57. };
  58. /** @} */
  59. }