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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "RenderAPI/BsGpuParamBlockBuffer.h"
- namespace bs { namespace ct
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo). */
- class D3D11GpuParamBlockBuffer : public GpuParamBlockBuffer
- {
- public:
- D3D11GpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask);
- ~D3D11GpuParamBlockBuffer();
- /** @copydoc GpuParamBlockBuffer::writeToGPU */
- void writeToGPU(const UINT8* data, UINT32 queueIdx = 0) override;
- /** Returns internal DX11 buffer object. */
- ID3D11Buffer* getD3D11Buffer() const;
- protected:
- /** @copydoc GpuParamBlockBuffer::initialize */
- void initialize() override;
- private:
- D3D11HardwareBuffer* mBuffer;
- };
- /** @} */
- }}
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