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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "Managers/BsRenderWindowManager.h"
- namespace bs
- {
- /** @addtogroup D3D11
- * @{
- */
- /** @copydoc RenderWindowManager */
- class D3D11RenderWindowManager : public RenderWindowManager
- {
- public:
- D3D11RenderWindowManager(ct::D3D11RenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowManager::createImpl */
- SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId,
- const SPtr<RenderWindow>& parentWindow) override;
- private:
- ct::D3D11RenderAPI* mRenderSystem;
- };
- namespace ct
- {
- /** @copydoc RenderWindowManager */
- class D3D11RenderWindowManager : public RenderWindowManager
- {
- public:
- D3D11RenderWindowManager(D3D11RenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowManager::createInternal */
- SPtr<RenderWindow> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
- private:
- D3D11RenderAPI* mRenderSystem;
- };
- }
- /** @} */
- }
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