BsD3D11RenderWindowManager.h 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "Managers/BsRenderWindowManager.h"
  6. namespace bs
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. /** @copydoc RenderWindowManager */
  12. class D3D11RenderWindowManager : public RenderWindowManager
  13. {
  14. public:
  15. D3D11RenderWindowManager(ct::D3D11RenderAPI* renderSystem);
  16. protected:
  17. /** @copydoc RenderWindowManager::createImpl */
  18. SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId,
  19. const SPtr<RenderWindow>& parentWindow) override;
  20. private:
  21. ct::D3D11RenderAPI* mRenderSystem;
  22. };
  23. namespace ct
  24. {
  25. /** @copydoc RenderWindowManager */
  26. class D3D11RenderWindowManager : public RenderWindowManager
  27. {
  28. public:
  29. D3D11RenderWindowManager(D3D11RenderAPI* renderSystem);
  30. protected:
  31. /** @copydoc RenderWindowManager::createInternal */
  32. SPtr<RenderWindow> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
  33. private:
  34. D3D11RenderAPI* mRenderSystem;
  35. };
  36. }
  37. /** @} */
  38. }