NativeCamera.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @cond INTEROP */
  8. /// <summary>
  9. /// Projection type to use by the camera.
  10. /// </summary>
  11. public enum ProjectionType // Note: Must match C++ enum ProjectionType
  12. {
  13. /// <summary>
  14. /// Projection type where object size remains constant and parallel lines remain parallel.
  15. /// </summary>
  16. Orthographic,
  17. /// <summary>
  18. /// Projection type that emulates human vision. Objects farther away appear smaller.
  19. /// </summary>
  20. Perspective
  21. }
  22. /// <summary>
  23. /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
  24. /// </summary>
  25. [Flags]
  26. public enum ClearFlags // Don't reorder, used by native code
  27. {
  28. None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
  29. }
  30. /// <summary>
  31. /// Wrapper around the native Camera class.
  32. /// <see cref="Camera"/>
  33. /// </summary>
  34. internal class NativeCamera : ScriptObject
  35. {
  36. internal float aspectRatio
  37. {
  38. get { return Internal_GetAspect(mCachedPtr); }
  39. set { Internal_SetAspect(mCachedPtr, value); }
  40. }
  41. internal float nearClipPlane
  42. {
  43. get { return Internal_GetNearClip(mCachedPtr); }
  44. set { Internal_SetNearClip(mCachedPtr, value); }
  45. }
  46. internal float farClipPlane
  47. {
  48. get { return Internal_GetFarClip(mCachedPtr); }
  49. set { Internal_SetFarClip(mCachedPtr, value); }
  50. }
  51. internal Degree fieldOfView
  52. {
  53. get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
  54. set { Internal_SetFieldOfView(mCachedPtr, ref value); }
  55. }
  56. internal Rect2 viewportRect
  57. {
  58. get
  59. {
  60. Rect2 value;
  61. Internal_GetViewportRect(mCachedPtr, out value);
  62. return value;
  63. }
  64. set { Internal_SetViewportRect(mCachedPtr, ref value); }
  65. }
  66. internal ProjectionType projectionType
  67. {
  68. get { return Internal_GetProjectionType(mCachedPtr); }
  69. set { Internal_SetProjectionType(mCachedPtr, value); }
  70. }
  71. internal float orthoHeight
  72. {
  73. get { return Internal_GetOrthographicHeight(mCachedPtr); }
  74. set { Internal_SetOrthographicHeight(mCachedPtr, value); }
  75. }
  76. internal float orthoWidth
  77. {
  78. get { return Internal_GetOrthographicWidth(mCachedPtr); }
  79. }
  80. internal Color clearColor
  81. {
  82. get
  83. {
  84. Color value;
  85. Internal_GetClearColor(mCachedPtr, out value);
  86. return value;
  87. }
  88. set { Internal_SetClearColor(mCachedPtr, ref value); }
  89. }
  90. internal float clearDepth
  91. {
  92. get { return Internal_GetDepthClearValue(mCachedPtr); }
  93. set { Internal_SetDepthClearValue(mCachedPtr, value); }
  94. }
  95. internal ushort clearStencil
  96. {
  97. get { return Internal_GetStencilClearValue(mCachedPtr); }
  98. set { Internal_SetStencilClearValue(mCachedPtr, value); }
  99. }
  100. internal ClearFlags clearFlags
  101. {
  102. get { return Internal_GetClearFlags(mCachedPtr); }
  103. set { Internal_SetClearFlags(mCachedPtr, value); }
  104. }
  105. internal int priority
  106. {
  107. get { return Internal_GetPriority(mCachedPtr); }
  108. set { Internal_SetPriority(mCachedPtr, value); }
  109. }
  110. internal RenderSettings RenderSettings
  111. {
  112. get { return Internal_GetRenderSettings(mCachedPtr); }
  113. set { Internal_SetRenderSettings(mCachedPtr, value); }
  114. }
  115. internal ulong layers
  116. {
  117. get { return Internal_GetLayers(mCachedPtr); }
  118. set { Internal_SetLayers(mCachedPtr, value); }
  119. }
  120. internal Matrix4 projMatrix
  121. {
  122. get
  123. {
  124. Matrix4 value;
  125. Internal_GetProjMatrix(mCachedPtr, out value);
  126. return value;
  127. }
  128. }
  129. internal Matrix4 projMatrixInv
  130. {
  131. get
  132. {
  133. Matrix4 value;
  134. Internal_GetProjMatrixInv(mCachedPtr, out value);
  135. return value;
  136. }
  137. }
  138. internal Matrix4 viewMatrix
  139. {
  140. get
  141. {
  142. Matrix4 value;
  143. Internal_GetViewMatrix(mCachedPtr, out value);
  144. return value;
  145. }
  146. }
  147. internal Matrix4 viewMatrixInv
  148. {
  149. get
  150. {
  151. Matrix4 value;
  152. Internal_GetViewMatrixInv(mCachedPtr, out value);
  153. return value;
  154. }
  155. }
  156. internal int widthPixels
  157. {
  158. get { return Internal_GetWidthPixels(mCachedPtr); }
  159. }
  160. internal int heightPixels
  161. {
  162. get { return Internal_GetHeightPixels(mCachedPtr); }
  163. }
  164. internal RenderTarget target
  165. {
  166. get
  167. {
  168. return _target;
  169. }
  170. set
  171. {
  172. _target = value;
  173. IntPtr targetPtr = IntPtr.Zero;
  174. if (_target != null)
  175. targetPtr = _target.mCachedPtr;
  176. Internal_SetRenderTarget(mCachedPtr, targetPtr);
  177. }
  178. }
  179. internal bool main
  180. {
  181. get { return Internal_GetMain(mCachedPtr); }
  182. set { Internal_SetMain(mCachedPtr, value); }
  183. }
  184. internal Vector2I WorldToViewport(Vector3 value)
  185. {
  186. Vector2I output;
  187. Internal_WorldToViewport(mCachedPtr, ref value, out output);
  188. return output;
  189. }
  190. internal Vector2 WorldToNDC(Vector3 value)
  191. {
  192. Vector2 output;
  193. Internal_WorldToNDC(mCachedPtr, ref value, out output);
  194. return output;
  195. }
  196. internal Vector3 WorldToView(Vector3 value)
  197. {
  198. Vector3 output;
  199. Internal_WorldToView(mCachedPtr, ref value, out output);
  200. return output;
  201. }
  202. internal Vector2I ScreenToViewport(Vector2I value)
  203. {
  204. Vector2I output;
  205. Internal_ScreenToViewport(mCachedPtr, ref value, out output);
  206. return output;
  207. }
  208. internal Vector3 ViewportToWorld(Vector2I value, float depth)
  209. {
  210. Vector3 output;
  211. Internal_ViewportToWorld(mCachedPtr, ref value, depth, out output);
  212. return output;
  213. }
  214. internal Vector3 ViewportToView(Vector2I value, float depth)
  215. {
  216. Vector3 output;
  217. Internal_ViewportToView(mCachedPtr, ref value, depth, out output);
  218. return output;
  219. }
  220. internal Vector2 ViewportToNDC(Vector2I value)
  221. {
  222. Vector2 output;
  223. Internal_ViewportToNDC(mCachedPtr, ref value, out output);
  224. return output;
  225. }
  226. internal Vector3 ViewToWorld(Vector3 value)
  227. {
  228. Vector3 output;
  229. Internal_ViewToWorld(mCachedPtr, ref value, out output);
  230. return output;
  231. }
  232. internal Vector2I ViewToViewport(Vector3 value)
  233. {
  234. Vector2I output;
  235. Internal_ViewToViewport(mCachedPtr, ref value, out output);
  236. return output;
  237. }
  238. internal Vector2 ViewToNDC(Vector3 value)
  239. {
  240. Vector2 output;
  241. Internal_ViewToNDC(mCachedPtr, ref value, out output);
  242. return output;
  243. }
  244. internal Vector3 NDCToWorld(Vector2 value, float depth)
  245. {
  246. Vector3 output;
  247. Internal_NDCToWorld(mCachedPtr, ref value, depth, out output);
  248. return output;
  249. }
  250. internal Vector3 NDCToView(Vector2 value, float depth)
  251. {
  252. Vector3 output;
  253. Internal_NDCToView(mCachedPtr, ref value, depth, out output);
  254. return output;
  255. }
  256. internal Vector2I NDCToViewport(Vector2 value)
  257. {
  258. Vector2I output;
  259. Internal_NDCToViewport(mCachedPtr, ref value, out output);
  260. return output;
  261. }
  262. internal Ray ViewportToWorldRay(Vector2I value)
  263. {
  264. Ray output;
  265. Internal_ViewportToWorldRay(mCachedPtr, ref value, out output);
  266. return output;
  267. }
  268. internal Ray ScreenToWorldRay(Vector2I value)
  269. {
  270. Ray output;
  271. Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
  272. return output;
  273. }
  274. internal Vector3 ProjectPoint(Vector3 value)
  275. {
  276. Vector3 output;
  277. Internal_ProjectPoint(mCachedPtr, ref value, out output);
  278. return output;
  279. }
  280. internal Vector3 UnprojectPoint(Vector3 value)
  281. {
  282. Vector3 output;
  283. Internal_UnprojectPoint(mCachedPtr, ref value, out output);
  284. return output;
  285. }
  286. private RenderTarget _target;
  287. public NativeCamera(SceneObject sceneObject)
  288. {
  289. IntPtr sceneObjPtr = IntPtr.Zero;
  290. if (sceneObject != null)
  291. sceneObjPtr = sceneObject.GetCachedPtr();
  292. Internal_Create(this, sceneObjPtr);
  293. }
  294. internal void UpdateView(SceneObject sceneObject)
  295. {
  296. Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
  297. }
  298. internal void OnDestroy()
  299. {
  300. Internal_OnDestroy(mCachedPtr);
  301. }
  302. [MethodImpl(MethodImplOptions.InternalCall)]
  303. private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
  304. [MethodImpl(MethodImplOptions.InternalCall)]
  305. private static extern float Internal_GetAspect(IntPtr instance);
  306. [MethodImpl(MethodImplOptions.InternalCall)]
  307. private static extern void Internal_SetAspect(IntPtr instance, float value);
  308. [MethodImpl(MethodImplOptions.InternalCall)]
  309. private static extern float Internal_GetNearClip(IntPtr instance);
  310. [MethodImpl(MethodImplOptions.InternalCall)]
  311. private static extern void Internal_SetNearClip(IntPtr instance, float value);
  312. [MethodImpl(MethodImplOptions.InternalCall)]
  313. private static extern float Internal_GetFarClip(IntPtr instance);
  314. [MethodImpl(MethodImplOptions.InternalCall)]
  315. private static extern void Internal_SetFarClip(IntPtr instance, float value);
  316. [MethodImpl(MethodImplOptions.InternalCall)]
  317. private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
  318. [MethodImpl(MethodImplOptions.InternalCall)]
  319. private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
  320. [MethodImpl(MethodImplOptions.InternalCall)]
  321. private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
  322. [MethodImpl(MethodImplOptions.InternalCall)]
  323. private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
  324. [MethodImpl(MethodImplOptions.InternalCall)]
  325. private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
  326. [MethodImpl(MethodImplOptions.InternalCall)]
  327. private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
  328. [MethodImpl(MethodImplOptions.InternalCall)]
  329. private static extern float Internal_GetOrthographicHeight(IntPtr instance);
  330. [MethodImpl(MethodImplOptions.InternalCall)]
  331. private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
  332. [MethodImpl(MethodImplOptions.InternalCall)]
  333. private static extern float Internal_GetOrthographicWidth(IntPtr instance);
  334. [MethodImpl(MethodImplOptions.InternalCall)]
  335. private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
  336. [MethodImpl(MethodImplOptions.InternalCall)]
  337. private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
  338. [MethodImpl(MethodImplOptions.InternalCall)]
  339. private static extern float Internal_GetDepthClearValue(IntPtr instance);
  340. [MethodImpl(MethodImplOptions.InternalCall)]
  341. private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
  342. [MethodImpl(MethodImplOptions.InternalCall)]
  343. private static extern ushort Internal_GetStencilClearValue(IntPtr instance);
  344. [MethodImpl(MethodImplOptions.InternalCall)]
  345. private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
  346. [MethodImpl(MethodImplOptions.InternalCall)]
  347. private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
  348. [MethodImpl(MethodImplOptions.InternalCall)]
  349. private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
  350. [MethodImpl(MethodImplOptions.InternalCall)]
  351. private static extern int Internal_GetPriority(IntPtr instance);
  352. [MethodImpl(MethodImplOptions.InternalCall)]
  353. private static extern void Internal_SetPriority(IntPtr instance, int value);
  354. [MethodImpl(MethodImplOptions.InternalCall)]
  355. private static extern RenderSettings Internal_GetRenderSettings(IntPtr instance);
  356. [MethodImpl(MethodImplOptions.InternalCall)]
  357. private static extern void Internal_SetRenderSettings(IntPtr instance, RenderSettings value);
  358. [MethodImpl(MethodImplOptions.InternalCall)]
  359. private static extern ulong Internal_GetLayers(IntPtr instance);
  360. [MethodImpl(MethodImplOptions.InternalCall)]
  361. private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
  362. [MethodImpl(MethodImplOptions.InternalCall)]
  363. private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
  364. [MethodImpl(MethodImplOptions.InternalCall)]
  365. private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
  366. [MethodImpl(MethodImplOptions.InternalCall)]
  367. private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
  368. [MethodImpl(MethodImplOptions.InternalCall)]
  369. private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
  370. [MethodImpl(MethodImplOptions.InternalCall)]
  371. private static extern int Internal_GetWidthPixels(IntPtr instance);
  372. [MethodImpl(MethodImplOptions.InternalCall)]
  373. private static extern int Internal_GetHeightPixels(IntPtr instance);
  374. [MethodImpl(MethodImplOptions.InternalCall)]
  375. private static extern void Internal_WorldToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  376. [MethodImpl(MethodImplOptions.InternalCall)]
  377. private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  378. [MethodImpl(MethodImplOptions.InternalCall)]
  379. private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
  380. [MethodImpl(MethodImplOptions.InternalCall)]
  381. private static extern void Internal_ScreenToViewport(IntPtr instance, ref Vector2I value, out Vector2I output);
  382. [MethodImpl(MethodImplOptions.InternalCall)]
  383. private static extern void Internal_ViewportToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  384. [MethodImpl(MethodImplOptions.InternalCall)]
  385. private static extern void Internal_ViewportToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  386. [MethodImpl(MethodImplOptions.InternalCall)]
  387. private static extern void Internal_ViewportToNDC(IntPtr instance, ref Vector2I value, out Vector2 output);
  388. [MethodImpl(MethodImplOptions.InternalCall)]
  389. private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
  390. [MethodImpl(MethodImplOptions.InternalCall)]
  391. private static extern void Internal_ViewToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  392. [MethodImpl(MethodImplOptions.InternalCall)]
  393. private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  394. [MethodImpl(MethodImplOptions.InternalCall)]
  395. private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  396. [MethodImpl(MethodImplOptions.InternalCall)]
  397. private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  398. [MethodImpl(MethodImplOptions.InternalCall)]
  399. private static extern void Internal_NDCToViewport(IntPtr instance, ref Vector2 value, out Vector2I output);
  400. [MethodImpl(MethodImplOptions.InternalCall)]
  401. private static extern void Internal_ViewportToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  402. [MethodImpl(MethodImplOptions.InternalCall)]
  403. private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  404. [MethodImpl(MethodImplOptions.InternalCall)]
  405. private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  406. [MethodImpl(MethodImplOptions.InternalCall)]
  407. private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  408. [MethodImpl(MethodImplOptions.InternalCall)]
  409. private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
  410. [MethodImpl(MethodImplOptions.InternalCall)]
  411. private static extern bool Internal_GetMain(IntPtr instance);
  412. [MethodImpl(MethodImplOptions.InternalCall)]
  413. private static extern void Internal_SetMain(IntPtr instance, bool main);
  414. [MethodImpl(MethodImplOptions.InternalCall)]
  415. private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
  416. [MethodImpl(MethodImplOptions.InternalCall)]
  417. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  418. }
  419. /** @endcond */
  420. }