Marko Pintera 05736aad70 Started work on TreeView hace 12 años
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality hace 12 años
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations hace 12 años
CmBindableGpuParams.h 99f545b06f Added frame allocator hace 12 años
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler hace 12 años
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCommandQueue.h bbded86fda Added gpu params for basic data types hace 12 años
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers hace 12 años
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager hace 12 años
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCoreThread.h 99f545b06f Added frame allocator hace 12 años
CmCoreThreadAccessor.h 99f545b06f Added frame allocator hace 12 años
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling hace 12 años
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret hace 12 años
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmEventQuery.h 7214304ace Added Timer queries hace 12 años
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee hace 12 años
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes hace 12 años
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers hace 12 años
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters hace 12 años
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types hace 12 años
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer hace 12 años
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuParams.h 99f545b06f Added frame allocator hace 12 años
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing hace 12 años
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread hace 12 años
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData hace 12 años
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates hace 12 años
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers hace 12 años
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better hace 12 años
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmInputFwd.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer hace 12 años
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData hace 12 años
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes hace 12 años
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created hace 12 años
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes hace 12 años
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap hace 12 años
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes hace 12 años
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap hace 12 años
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes hace 12 años
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) hace 12 años
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmPass.h 538bcedd0c Bit more renames hace 12 años
CmPassRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class hace 12 años
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) hace 12 años
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class hace 12 años
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results hace 12 años
CmQueryManager.h 7214304ace Added Timer queries hace 12 años
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) hace 12 años
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems hace 12 años
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems hace 12 años
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap hace 12 años
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once hace 12 años
CmRenderSystemFactory.h ea7362503f Added wide strings hace 12 años
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) hace 12 años
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI hace 12 años
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) hace 12 años
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material hace 12 años
CmRendererFactory.h ea7362503f Added wide strings hace 12 años
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmResources.h fde4ac7233 Mono scripting start and first Script class hace 12 años
CmResourcesRTTI.h 8f95f0a87d More allocation porting hace 12 años
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSceneObject.h 05736aad70 Started work on TreeView hace 12 años
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes hace 12 años
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmTextData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmTexture.h 8fa8ac5145 Added managed GUIContent hace 12 años
CmTextureManager.h 8fa8ac5145 Added managed GUIContent hace 12 años
CmTextureRTTI.h 5fa7bee5a7 Refactored Math hace 12 años
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmTimerQuery.h 7214304ace Added Timer queries hace 12 años
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems hace 12 años
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color hace 12 años
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap hace 12 años
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData hace 12 años
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality hace 12 años
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años