Marko Pintera 05736aad70 Started work on TreeView %!s(int64=12) %!d(string=hai) anos
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmApplication.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
CmBindableGpuParams.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler %!s(int64=12) %!d(string=hai) anos
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) %!s(int64=12) %!d(string=hai) anos
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCoreThread.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system %!s(int64=12) %!d(string=hai) anos
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmEventQuery.cpp 04132bc6d9 Queries WIP %!s(int64=12) %!d(string=hai) anos
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering %!s(int64=12) %!d(string=hai) anos
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer %!s(int64=12) %!d(string=hai) anos
CmGpuParams.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates %!s(int64=12) %!d(string=hai) anos
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer %!s(int64=12) %!d(string=hai) anos
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh %!s(int64=12) %!d(string=hai) anos
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created %!s(int64=12) %!d(string=hai) anos
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CmMeshHeap.cpp 5fa7bee5a7 Refactored Math %!s(int64=12) %!d(string=hai) anos
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes %!s(int64=12) %!d(string=hai) anos
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmPass.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData %!s(int64=12) %!d(string=hai) anos
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) %!s(int64=12) %!d(string=hai) anos
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPlatformWndProc.cpp 956b85758d Making sure mouse up event is triggered once mouse leaves the window %!s(int64=12) %!d(string=hai) anos
CmProfiler.cpp 5fa7bee5a7 Refactored Math %!s(int64=12) %!d(string=hai) anos
CmQueryManager.cpp 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets %!s(int64=12) %!d(string=hai) anos
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport %!s(int64=12) %!d(string=hai) anos
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use %!s(int64=12) %!d(string=hai) anos
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use %!s(int64=12) %!d(string=hai) anos
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmSceneObject.cpp 05736aad70 Started work on TreeView %!s(int64=12) %!d(string=hai) anos
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use %!s(int64=12) %!d(string=hai) anos
CmTexture.cpp 8fa8ac5145 Added managed GUIContent %!s(int64=12) %!d(string=hai) anos
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) %!s(int64=12) %!d(string=hai) anos
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmTimerQuery.cpp 04132bc6d9 Queries WIP %!s(int64=12) %!d(string=hai) anos
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData %!s(int64=12) %!d(string=hai) anos
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos