Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
..
Win32 09ea24b888 C# DialogBox class ready to use 10 年 前
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 年 前
BsCoreApplication.cpp ee9c441334 Proper UUID generation 10 年 前
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreRenderer.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsCoreSceneManager.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年 前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年 前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 年 前
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年 前
BsGameObjectManager.cpp e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 年 前
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 年 前
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 年 前
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 年 前
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年 前
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 年 前
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年 前
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 年 前
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 年 前
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 年 前
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 年 前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 年 前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 年 前
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年 前
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年 前
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 年 前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResources.cpp f85cceb27d Add basic level load/save method 10 年 前
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSceneObject.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 年 前
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 年 前
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年 前
BsUUID.cpp ee9c441334 Proper UUID generation 10 年 前
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年 前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.cpp 2026432fe7 Add core object dependencies 11 年 前