BsCoreRenderer.cpp 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146
  1. #include "BsCoreRenderer.h"
  2. #include "BsCoreThread.h"
  3. #include "BsRenderAPI.h"
  4. #include "BsMesh.h"
  5. #include "BsMaterial.h"
  6. #include "BsPass.h"
  7. #include "BsBlendState.h"
  8. #include "BsDepthStencilState.h"
  9. #include "BsRasterizerState.h"
  10. namespace BansheeEngine
  11. {
  12. RendererMeshDataPtr CoreRenderer::_createMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
  13. {
  14. return bs_shared_ptr<RendererMeshData, PoolAlloc>(new (bs_alloc<RendererMeshData, PoolAlloc>())
  15. RendererMeshData(numVertices, numIndices, layout, indexType));
  16. }
  17. RendererMeshDataPtr CoreRenderer::_createMeshData(const MeshDataPtr& meshData)
  18. {
  19. return bs_shared_ptr<RendererMeshData, PoolAlloc>(new (bs_alloc<RendererMeshData, PoolAlloc>())
  20. RendererMeshData(meshData));
  21. }
  22. void CoreRenderer::setPass(const SPtr<MaterialCore>& material, UINT32 passIdx)
  23. {
  24. THROW_IF_NOT_CORE_THREAD;
  25. RenderAPICore& rs = RenderAPICore::instance();
  26. SPtr<PassCore> pass = material->getPass(passIdx);
  27. SPtr<PassParametersCore> passParams = material->getPassParameters(passIdx);
  28. if (pass->hasVertexProgram())
  29. {
  30. rs.bindGpuProgram(pass->getVertexProgram());
  31. rs.bindGpuParams(GPT_VERTEX_PROGRAM, passParams->mVertParams);
  32. }
  33. else
  34. rs.unbindGpuProgram(GPT_VERTEX_PROGRAM);
  35. if (pass->hasFragmentProgram())
  36. {
  37. rs.bindGpuProgram(pass->getFragmentProgram());
  38. rs.bindGpuParams(GPT_FRAGMENT_PROGRAM, passParams->mFragParams);
  39. }
  40. else
  41. rs.unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
  42. if (pass->hasGeometryProgram())
  43. {
  44. rs.bindGpuProgram(pass->getGeometryProgram());
  45. rs.bindGpuParams(GPT_GEOMETRY_PROGRAM, passParams->mGeomParams);
  46. }
  47. else
  48. rs.unbindGpuProgram(GPT_GEOMETRY_PROGRAM);
  49. if (pass->hasHullProgram())
  50. {
  51. rs.bindGpuProgram(pass->getHullProgram());
  52. rs.bindGpuParams(GPT_HULL_PROGRAM, passParams->mHullParams);
  53. }
  54. else
  55. rs.unbindGpuProgram(GPT_HULL_PROGRAM);
  56. if (pass->hasDomainProgram())
  57. {
  58. rs.bindGpuProgram(pass->getDomainProgram());
  59. rs.bindGpuParams(GPT_DOMAIN_PROGRAM, passParams->mDomainParams);
  60. }
  61. else
  62. rs.unbindGpuProgram(GPT_DOMAIN_PROGRAM);
  63. if (pass->hasComputeProgram())
  64. {
  65. rs.bindGpuProgram(pass->getComputeProgram());
  66. rs.bindGpuParams(GPT_COMPUTE_PROGRAM, passParams->mComputeParams);
  67. }
  68. else
  69. rs.unbindGpuProgram(GPT_COMPUTE_PROGRAM);
  70. // TODO - Try to limit amount of state changes, if previous state is already the same
  71. // Set up non-texture related pass settings
  72. if (pass->getBlendState() != nullptr)
  73. rs.setBlendState(pass->getBlendState());
  74. else
  75. rs.setBlendState(BlendStateCore::getDefault());
  76. if (pass->getDepthStencilState() != nullptr)
  77. rs.setDepthStencilState(pass->getDepthStencilState(), pass->getStencilRefValue());
  78. else
  79. rs.setDepthStencilState(DepthStencilStateCore::getDefault(), pass->getStencilRefValue());
  80. if (pass->getRasterizerState() != nullptr)
  81. rs.setRasterizerState(pass->getRasterizerState());
  82. else
  83. rs.setRasterizerState(RasterizerStateCore::getDefault());
  84. }
  85. void CoreRenderer::draw(const SPtr<MeshCoreBase>& mesh, const SubMesh& subMesh)
  86. {
  87. THROW_IF_NOT_CORE_THREAD;
  88. RenderAPICore& rs = RenderAPICore::instance();
  89. const MeshProperties& meshProps = mesh->getProperties();
  90. std::shared_ptr<VertexData> vertexData = mesh->getVertexData();
  91. rs.setVertexDeclaration(vertexData->vertexDeclaration);
  92. auto vertexBuffers = vertexData->getBuffers();
  93. if (vertexBuffers.size() > 0)
  94. {
  95. SPtr<VertexBufferCore> buffers[MAX_BOUND_VERTEX_BUFFERS];
  96. UINT32 endSlot = 0;
  97. UINT32 startSlot = MAX_BOUND_VERTEX_BUFFERS;
  98. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  99. {
  100. if (iter->first >= MAX_BOUND_VERTEX_BUFFERS)
  101. BS_EXCEPT(InvalidParametersException, "Buffer index out of range");
  102. startSlot = std::min(iter->first, startSlot);
  103. endSlot = std::max(iter->first, endSlot);
  104. }
  105. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  106. {
  107. buffers[iter->first - startSlot] = iter->second;
  108. }
  109. rs.setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1);
  110. }
  111. rs.setDrawOperation(subMesh.drawOp);
  112. SPtr<IndexBufferCore> indexBuffer = mesh->getIndexBuffer();
  113. UINT32 indexCount = subMesh.indexCount;
  114. rs.setIndexBuffer(indexBuffer);
  115. rs.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), vertexData->vertexCount);
  116. mesh->_notifyUsedOnGPU();
  117. }
  118. }