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BsGUITexture.cpp 7.8 KB

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  1. #include "BsGUITexture.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsGUIDimensions.h"
  7. #include "BsTexture.h"
  8. namespace BansheeEngine
  9. {
  10. const String& GUITexture::getGUITypeName()
  11. {
  12. static String name = "Texture";
  13. return name;
  14. }
  15. GUITexture::GUITexture(const String& styleName, const HSpriteTexture& texture,
  16. GUIImageScaleMode scale, bool transparent, const GUIDimensions& dimensions)
  17. :GUIElement(styleName, dimensions), mScaleMode(scale), mUsingStyleTexture(false),
  18. mTransparent(transparent)
  19. {
  20. mImageSprite = bs_new<ImageSprite, PoolAlloc>();
  21. if(texture != nullptr)
  22. {
  23. mActiveTexture = texture;
  24. mUsingStyleTexture = false;
  25. }
  26. else
  27. {
  28. mActiveTexture = _getStyle()->normal.texture;
  29. mUsingStyleTexture = true;
  30. }
  31. }
  32. GUITexture::~GUITexture()
  33. {
  34. bs_delete<PoolAlloc>(mImageSprite);
  35. }
  36. GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale, bool transparent,
  37. const GUIOptions& options, const String& styleName)
  38. {
  39. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  40. texture, scale, transparent, GUIDimensions::create(options));
  41. }
  42. GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale, bool transparent,
  43. const String& styleName)
  44. {
  45. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  46. texture, scale, transparent, GUIDimensions::create());
  47. }
  48. GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale,
  49. const GUIOptions& options, const String& styleName)
  50. {
  51. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  52. texture, scale, true, GUIDimensions::create(options));
  53. }
  54. GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale,
  55. const String& styleName)
  56. {
  57. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  58. texture, scale, true, GUIDimensions::create());
  59. }
  60. GUITexture* GUITexture::create(const HSpriteTexture& texture,
  61. const GUIOptions& options, const String& styleName)
  62. {
  63. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  64. texture, GUIImageScaleMode::StretchToFit, true, GUIDimensions::create(options));
  65. }
  66. GUITexture* GUITexture::create(const HSpriteTexture& texture, const String& styleName)
  67. {
  68. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  69. texture, GUIImageScaleMode::StretchToFit, true, GUIDimensions::create());
  70. }
  71. GUITexture* GUITexture::create(GUIImageScaleMode scale, const GUIOptions& options, const String& styleName)
  72. {
  73. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  74. HSpriteTexture(), scale, true, GUIDimensions::create(options));
  75. }
  76. GUITexture* GUITexture::create(GUIImageScaleMode scale, const String& styleName)
  77. {
  78. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  79. HSpriteTexture(), scale, true, GUIDimensions::create());
  80. }
  81. GUITexture* GUITexture::create(const GUIOptions& options, const String& styleName)
  82. {
  83. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  84. HSpriteTexture(), GUIImageScaleMode::StretchToFit, true, GUIDimensions::create(options));
  85. }
  86. GUITexture* GUITexture::create(const String& styleName)
  87. {
  88. return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
  89. HSpriteTexture(), GUIImageScaleMode::StretchToFit, true, GUIDimensions::create());
  90. }
  91. void GUITexture::setTint(const Color& color)
  92. {
  93. mColor = color;
  94. _markContentAsDirty();
  95. }
  96. void GUITexture::setTexture(const HSpriteTexture& texture)
  97. {
  98. mActiveTexture = texture;
  99. mUsingStyleTexture = false;
  100. _markContentAsDirty();
  101. }
  102. UINT32 GUITexture::_getNumRenderElements() const
  103. {
  104. return mImageSprite->getNumRenderElements();
  105. }
  106. const GUIMaterialInfo& GUITexture::_getMaterial(UINT32 renderElementIdx) const
  107. {
  108. return mImageSprite->getMaterial(renderElementIdx);
  109. }
  110. UINT32 GUITexture::_getNumQuads(UINT32 renderElementIdx) const
  111. {
  112. return mImageSprite->getNumQuads(renderElementIdx);
  113. }
  114. void GUITexture::updateRenderElementsInternal()
  115. {
  116. mDesc.width = mLayoutData.area.width;
  117. mDesc.height = mLayoutData.area.height;
  118. mDesc.borderLeft = _getStyle()->border.left;
  119. mDesc.borderRight = _getStyle()->border.right;
  120. mDesc.borderTop = _getStyle()->border.top;
  121. mDesc.borderBottom = _getStyle()->border.bottom;
  122. mDesc.transparent = mTransparent;
  123. mDesc.color = mColor;
  124. float optimalWidth = 0.0f;
  125. float optimalHeight = 0.0f;
  126. if (SpriteTexture::checkIsLoaded(mActiveTexture))
  127. {
  128. mDesc.texture = mActiveTexture.getInternalPtr();
  129. optimalWidth = (float)mDesc.texture->getWidth();
  130. optimalHeight = (float)mDesc.texture->getHeight();
  131. }
  132. switch (mScaleMode)
  133. {
  134. case GUIImageScaleMode::StretchToFit:
  135. mDesc.uvScale = Vector2(1.0f, 1.0f);
  136. break;
  137. case GUIImageScaleMode::ScaleToFit:
  138. mDesc.uvScale.x = optimalWidth / mLayoutData.area.width;
  139. mDesc.uvScale.y = optimalHeight / mLayoutData.area.height;
  140. if(mDesc.uvScale.x < mDesc.uvScale.y)
  141. {
  142. mDesc.uvScale.x = 1.0f;
  143. mDesc.uvScale.y = (mLayoutData.area.width * (optimalHeight / optimalWidth)) / mLayoutData.area.height;
  144. }
  145. else
  146. {
  147. mDesc.uvScale.x = (mLayoutData.area.height * (optimalWidth / optimalHeight)) / mLayoutData.area.width;
  148. mDesc.uvScale.y = 1.0f;
  149. }
  150. break;
  151. case GUIImageScaleMode::CropToFit:
  152. mDesc.uvScale.x = optimalWidth / mLayoutData.area.width;
  153. mDesc.uvScale.y = optimalHeight / mLayoutData.area.height;
  154. if(mDesc.uvScale.x < mDesc.uvScale.y)
  155. {
  156. mDesc.uvScale.x = (mLayoutData.area.height * (optimalWidth / optimalHeight)) / mLayoutData.area.width;
  157. mDesc.uvScale.y = 1.0f;
  158. }
  159. else
  160. {
  161. mDesc.uvScale.x = 1.0f;
  162. mDesc.uvScale.y = (mLayoutData.area.width * (optimalHeight / optimalWidth)) / mLayoutData.area.height;
  163. }
  164. break;
  165. case GUIImageScaleMode::RepeatToFit:
  166. mDesc.uvScale.x = mLayoutData.area.width / optimalWidth;
  167. mDesc.uvScale.y = mLayoutData.area.height / optimalHeight;
  168. break;
  169. default:
  170. break;
  171. }
  172. mImageSprite->update(mDesc, (UINT64)_getParentWidget());
  173. GUIElement::updateRenderElementsInternal();
  174. }
  175. void GUITexture::updateClippedBounds()
  176. {
  177. mClippedBounds = mLayoutData.area;
  178. mClippedBounds.clip(mLayoutData.clipRect);
  179. }
  180. void GUITexture::styleUpdated()
  181. {
  182. if (mUsingStyleTexture)
  183. mActiveTexture = _getStyle()->normal.texture;
  184. }
  185. Vector2I GUITexture::_getOptimalSize() const
  186. {
  187. Vector2I optimalSize;
  188. if(_getDimensions().fixedWidth())
  189. optimalSize.x = _getDimensions().minWidth;
  190. else
  191. {
  192. if (SpriteTexture::checkIsLoaded(mActiveTexture))
  193. optimalSize.x = mActiveTexture->getWidth();
  194. else
  195. optimalSize.x = _getDimensions().maxWidth;
  196. }
  197. if(_getDimensions().fixedHeight())
  198. optimalSize.y = _getDimensions().minHeight;
  199. else
  200. {
  201. if (SpriteTexture::checkIsLoaded(mActiveTexture))
  202. optimalSize.y = mActiveTexture->getHeight();
  203. else
  204. optimalSize.y = _getDimensions().maxHeight;
  205. }
  206. return optimalSize;
  207. }
  208. void GUITexture::_fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  209. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  210. {
  211. Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
  212. mImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  213. vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect());
  214. }
  215. }