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- #include "BsGUITexture.h"
- #include "BsImageSprite.h"
- #include "BsGUIWidget.h"
- #include "BsGUISkin.h"
- #include "BsSpriteTexture.h"
- #include "BsGUIDimensions.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- const String& GUITexture::getGUITypeName()
- {
- static String name = "Texture";
- return name;
- }
- GUITexture::GUITexture(const String& styleName, const HSpriteTexture& texture,
- GUIImageScaleMode scale, bool transparent, const GUIDimensions& dimensions)
- :GUIElement(styleName, dimensions), mScaleMode(scale), mUsingStyleTexture(false),
- mTransparent(transparent)
- {
- mImageSprite = bs_new<ImageSprite, PoolAlloc>();
- if(texture != nullptr)
- {
- mActiveTexture = texture;
- mUsingStyleTexture = false;
- }
- else
- {
- mActiveTexture = _getStyle()->normal.texture;
- mUsingStyleTexture = true;
- }
- }
- GUITexture::~GUITexture()
- {
- bs_delete<PoolAlloc>(mImageSprite);
- }
- GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale, bool transparent,
- const GUIOptions& options, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- texture, scale, transparent, GUIDimensions::create(options));
- }
- GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale, bool transparent,
- const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- texture, scale, transparent, GUIDimensions::create());
- }
- GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale,
- const GUIOptions& options, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- texture, scale, true, GUIDimensions::create(options));
- }
- GUITexture* GUITexture::create(const HSpriteTexture& texture, GUIImageScaleMode scale,
- const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- texture, scale, true, GUIDimensions::create());
- }
- GUITexture* GUITexture::create(const HSpriteTexture& texture,
- const GUIOptions& options, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- texture, GUIImageScaleMode::StretchToFit, true, GUIDimensions::create(options));
- }
- GUITexture* GUITexture::create(const HSpriteTexture& texture, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- texture, GUIImageScaleMode::StretchToFit, true, GUIDimensions::create());
- }
- GUITexture* GUITexture::create(GUIImageScaleMode scale, const GUIOptions& options, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- HSpriteTexture(), scale, true, GUIDimensions::create(options));
- }
- GUITexture* GUITexture::create(GUIImageScaleMode scale, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- HSpriteTexture(), scale, true, GUIDimensions::create());
- }
- GUITexture* GUITexture::create(const GUIOptions& options, const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- HSpriteTexture(), GUIImageScaleMode::StretchToFit, true, GUIDimensions::create(options));
- }
- GUITexture* GUITexture::create(const String& styleName)
- {
- return new (bs_alloc<GUITexture, PoolAlloc>()) GUITexture(getStyleName<GUITexture>(styleName),
- HSpriteTexture(), GUIImageScaleMode::StretchToFit, true, GUIDimensions::create());
- }
- void GUITexture::setTint(const Color& color)
- {
- mColor = color;
- _markContentAsDirty();
- }
- void GUITexture::setTexture(const HSpriteTexture& texture)
- {
- mActiveTexture = texture;
- mUsingStyleTexture = false;
- _markContentAsDirty();
- }
- UINT32 GUITexture::_getNumRenderElements() const
- {
- return mImageSprite->getNumRenderElements();
- }
- const GUIMaterialInfo& GUITexture::_getMaterial(UINT32 renderElementIdx) const
- {
- return mImageSprite->getMaterial(renderElementIdx);
- }
- UINT32 GUITexture::_getNumQuads(UINT32 renderElementIdx) const
- {
- return mImageSprite->getNumQuads(renderElementIdx);
- }
- void GUITexture::updateRenderElementsInternal()
- {
- mDesc.width = mLayoutData.area.width;
- mDesc.height = mLayoutData.area.height;
- mDesc.borderLeft = _getStyle()->border.left;
- mDesc.borderRight = _getStyle()->border.right;
- mDesc.borderTop = _getStyle()->border.top;
- mDesc.borderBottom = _getStyle()->border.bottom;
- mDesc.transparent = mTransparent;
- mDesc.color = mColor;
- float optimalWidth = 0.0f;
- float optimalHeight = 0.0f;
- if (SpriteTexture::checkIsLoaded(mActiveTexture))
- {
- mDesc.texture = mActiveTexture.getInternalPtr();
- optimalWidth = (float)mDesc.texture->getWidth();
- optimalHeight = (float)mDesc.texture->getHeight();
- }
- switch (mScaleMode)
- {
- case GUIImageScaleMode::StretchToFit:
- mDesc.uvScale = Vector2(1.0f, 1.0f);
- break;
- case GUIImageScaleMode::ScaleToFit:
- mDesc.uvScale.x = optimalWidth / mLayoutData.area.width;
- mDesc.uvScale.y = optimalHeight / mLayoutData.area.height;
- if(mDesc.uvScale.x < mDesc.uvScale.y)
- {
- mDesc.uvScale.x = 1.0f;
- mDesc.uvScale.y = (mLayoutData.area.width * (optimalHeight / optimalWidth)) / mLayoutData.area.height;
- }
- else
- {
- mDesc.uvScale.x = (mLayoutData.area.height * (optimalWidth / optimalHeight)) / mLayoutData.area.width;
- mDesc.uvScale.y = 1.0f;
- }
- break;
- case GUIImageScaleMode::CropToFit:
- mDesc.uvScale.x = optimalWidth / mLayoutData.area.width;
- mDesc.uvScale.y = optimalHeight / mLayoutData.area.height;
- if(mDesc.uvScale.x < mDesc.uvScale.y)
- {
- mDesc.uvScale.x = (mLayoutData.area.height * (optimalWidth / optimalHeight)) / mLayoutData.area.width;
- mDesc.uvScale.y = 1.0f;
- }
- else
- {
- mDesc.uvScale.x = 1.0f;
- mDesc.uvScale.y = (mLayoutData.area.width * (optimalHeight / optimalWidth)) / mLayoutData.area.height;
- }
- break;
- case GUIImageScaleMode::RepeatToFit:
- mDesc.uvScale.x = mLayoutData.area.width / optimalWidth;
- mDesc.uvScale.y = mLayoutData.area.height / optimalHeight;
- break;
- default:
- break;
- }
- mImageSprite->update(mDesc, (UINT64)_getParentWidget());
-
- GUIElement::updateRenderElementsInternal();
- }
- void GUITexture::updateClippedBounds()
- {
- mClippedBounds = mLayoutData.area;
- mClippedBounds.clip(mLayoutData.clipRect);
- }
- void GUITexture::styleUpdated()
- {
- if (mUsingStyleTexture)
- mActiveTexture = _getStyle()->normal.texture;
- }
- Vector2I GUITexture::_getOptimalSize() const
- {
- Vector2I optimalSize;
- if(_getDimensions().fixedWidth())
- optimalSize.x = _getDimensions().minWidth;
- else
- {
- if (SpriteTexture::checkIsLoaded(mActiveTexture))
- optimalSize.x = mActiveTexture->getWidth();
- else
- optimalSize.x = _getDimensions().maxWidth;
- }
- if(_getDimensions().fixedHeight())
- optimalSize.y = _getDimensions().minHeight;
- else
- {
- if (SpriteTexture::checkIsLoaded(mActiveTexture))
- optimalSize.y = mActiveTexture->getHeight();
- else
- optimalSize.y = _getDimensions().maxHeight;
- }
- return optimalSize;
- }
- void GUITexture::_fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
- UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
- {
- Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
- mImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
- vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect());
- }
- }
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