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BsRenderableController.cpp 521 B

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  1. #include "BsRenderableController.h"
  2. #include "BsGpuParams.h"
  3. #include "BsMaterial.h"
  4. #include "BsRenderableElement.h"
  5. namespace BansheeEngine
  6. {
  7. void RenderableController::bindGlobalBuffers(const RenderableElement& element)
  8. {
  9. for (auto& rendererBuffer : element.rendererBuffers)
  10. {
  11. SPtr<PassParametersCore> passParams = element.material->getPassParameters(rendererBuffer.passIdx);
  12. passParams->getParamByIdx(rendererBuffer.paramsIdx)->setParamBlockBuffer(rendererBuffer.slotIdx, rendererBuffer.buffer);
  13. }
  14. }
  15. }