BsScriptPrefab.cpp 1.6 KB

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  1. #include "BsScriptPrefab.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptGameObjectManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoArray.h"
  8. #include "BsMonoManager.h"
  9. #include "BsScriptSceneObject.h"
  10. namespace BansheeEngine
  11. {
  12. ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab)
  13. :ScriptObject(instance), mPrefab(prefab)
  14. {
  15. }
  16. void ScriptPrefab::initRuntimeData()
  17. {
  18. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPrefab::internal_CreateInstance);
  19. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptPrefab::internal_Instantiate);
  20. }
  21. void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so)
  22. {
  23. HPrefab prefab = Prefab::create(so->getNativeSceneObject());
  24. ScriptPrefab* scriptInstance;
  25. ScriptResourceManager::instance().createScriptResource(instance, prefab, &scriptInstance);
  26. }
  27. MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr)
  28. {
  29. HPrefab prefab = thisPtr->getPrefabHandle();
  30. HSceneObject instance = prefab->instantiate();
  31. ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance);
  32. return scriptInstance->getManagedInstance();
  33. }
  34. void ScriptPrefab::_onManagedInstanceDeleted()
  35. {
  36. mManagedInstance = nullptr;
  37. if (!mRefreshInProgress)
  38. ScriptResourceManager::instance().destroyScriptResource(this);
  39. }
  40. void ScriptPrefab::setNativeHandle(const HResource& resource)
  41. {
  42. mPrefab = static_resource_cast<Prefab>(resource);
  43. }
  44. }