BearishSun 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedResource.cpp 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one 10 anni fa
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableField.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsScriptAssemblyManager.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptBuiltin.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptCamera.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.cpp 598f1785c6 Documentation 10 anni fa
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptDebug.cpp 734411f94d Status bar (untested) 10 anni fa
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions 10 anni fa
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIContent.cpp fb10aa71f2 Project Load/Unload (not tested) 10 anni fa
BsScriptGUIElement.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptGUIElementStateStyle.cpp e3d3e734a2 Documentation 10 anni fa
BsScriptGUIElementStyle.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUILayout.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 anni fa
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up 10 anni fa
BsScriptGUISkin.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 anni fa
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGameObject.cpp 06a238cab0 Update inspector as selection changes 10 anni fa
BsScriptGameObjectManager.cpp 598f1785c6 Documentation 10 anni fa
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anni fa
BsScriptLight.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh 11 anni fa
BsScriptMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 anni fa
BsScriptMesh.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 anni fa
BsScriptObjectManager.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptPlainText.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptPrefab.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptRenderable.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsScriptResource.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsScriptResourceManager.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 anni fa
BsScriptResources.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsScriptScene.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus 10 anni fa
BsScriptScriptCode.cpp 56fada9981 Added support for reading UTF8 & UTF16 files 10 anni fa
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableObject.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableProperty.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptShader.cpp b938e35a76 Added proper Color parameter type to Shader 10 anni fa
BsScriptSpriteTexture.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptStringTable.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptStringTableManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsScriptTexture2D.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptTexture3D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptTextureCube.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 anni fa
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 anni fa
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa