Marko Pintera 8fa8ac5145 Added managed GUIContent 12 年 前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 年 前
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 年 前
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 年 前
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 年 前
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 年 前
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 年 前
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 年 前
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCoreThread.h 99f545b06f Added frame allocator 12 年 前
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 年 前
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年 前
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 年 前
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年 前
CmEventQuery.h 7214304ace Added Timer queries 12 年 前
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 年 前
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 年 前
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 年 前
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 年 前
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 年 前
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuParams.h 99f545b06f Added frame allocator 12 年 前
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年 前
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年 前
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 年 前
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 年 前
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 年 前
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 年 前
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年 前
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmInputFwd.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 年 前
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 年 前
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 年 前
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 年 前
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 年 前
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年 前
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 年 前
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年 前
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 年 前
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 年 前
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmPass.h 538bcedd0c Bit more renames 12 年 前
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 年 前
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 年 前
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 年 前
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 年 前
CmQueryManager.h 7214304ace Added Timer queries 12 年 前
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 年 前
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年 前
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 年 前
CmRenderSystemFactory.h ea7362503f Added wide strings 12 年 前
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 年 前
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年 前
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 年 前
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 年 前
CmRendererFactory.h ea7362503f Added wide strings 12 年 前
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 年 前
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 年 前
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 年 前
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 年 前
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSceneObject.h 759af58353 Quaternions refactored 12 年 前
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 年 前
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmTextData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmTexture.h 8fa8ac5145 Added managed GUIContent 12 年 前
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 年 前
CmTextureRTTI.h 5fa7bee5a7 Refactored Math 12 年 前
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmTimerQuery.h 7214304ace Added Timer queries 12 年 前
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 年 前
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年 前
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 年 前
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 年 前
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前