Marko Pintera 97377d5890 Messing with mess initialization vor 13 Jahren
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CamelotRenderer.cpp 8c342cec9e New structure compiles vor 13 Jahren
CmApplication.cpp 89fa56ba91 Camera as component vor 13 Jahren
CmCamera.cpp 89fa56ba91 Camera as component vor 13 Jahren
CmCgProgram.cpp 3da577fc99 Cg up and running vor 13 Jahren
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) vor 13 Jahren
CmComponent.cpp 89fa56ba91 Camera as component vor 13 Jahren
CmD3D9Device.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9DeviceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Driver.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9DriverList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9GpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9GpuProgramManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HLSLProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HLSLProgramFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwarePixelBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareVertexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Mappings.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9MultiRenderTarget.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9RenderSystem.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9RenderSystemFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9RenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Resource.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9ResourceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Texture.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9TextureManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9VertexDeclaration.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9VideoMode.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9VideoModeList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmDefaultHardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmGameObject.cpp 89fa56ba91 Camera as component vor 13 Jahren
CmGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmGpuProgramManager.cpp 3da577fc99 Cg up and running vor 13 Jahren
CmGpuProgramParams.cpp 3a44bae9a6 Started porting stuff from singleton to module vor 13 Jahren
CmHardwareBufferManager.cpp c39c84f059 Removed singleton vor 13 Jahren
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwarePixelBuffer.cpp a884d33548 Exception ported vor 13 Jahren
CmHardwareVertexBuffer.cpp 7606eeff33 Renamed filenames as well vor 13 Jahren
CmHighLevelGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton vor 13 Jahren
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... vor 13 Jahren
CmMesh.cpp 97377d5890 Messing with mess initialization vor 13 Jahren
CmMeshData.cpp f775329caa Add vertex declaration to MeshData vor 13 Jahren
CmMeshRTTI.h 7606eeff33 Renamed filenames as well vor 13 Jahren
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module vor 13 Jahren
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module vor 13 Jahren
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget vor 13 Jahren
CmRenderTexture.cpp a884d33548 Exception ported vor 13 Jahren
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmResource.cpp 97377d5890 Messing with mess initialization vor 13 Jahren
CmResources.cpp a9af94b318 Textures save/load - tested vor 13 Jahren
CmSceneManager.cpp 0c7f1425ac Few more scene/gameobject related changes vor 13 Jahren
CmTexture.cpp 7606eeff33 Renamed filenames as well vor 13 Jahren
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module vor 13 Jahren
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmVertexIndexData.cpp c39c84f059 Removed singleton vor 13 Jahren
CmViewport.cpp 89fa56ba91 Camera as component vor 13 Jahren
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren