BsScriptAudioSource.h 2.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for AudioSource. */
  12. class BS_SCR_BE_EXPORT ScriptAudioSource : public ScriptObject<ScriptAudioSource>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAudioSource")
  16. private:
  17. ScriptAudioSource(MonoObject* instance, const SPtr<AudioSource>& source);
  18. SPtr<AudioSource> mSource;
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static void internal_CreateInstance(MonoObject* instance);
  23. static void internal_Destroy(ScriptAudioSource* thisPtr);
  24. static void internal_SetPosition(ScriptAudioSource* thisPtr, Vector3* position);
  25. static void internal_SetVelocity(ScriptAudioSource* thisPtr, Vector3* velocity);
  26. static void internal_SetClip(ScriptAudioSource* thisPtr, ScriptAudioClip* clip);
  27. static void internal_SetVolume(ScriptAudioSource* thisPtr, float volume);
  28. static void internal_SetPitch(ScriptAudioSource* thisPtr, float pitch);
  29. static void internal_SetIsLooping(ScriptAudioSource* thisPtr, bool loop);
  30. static void internal_SetPriority(ScriptAudioSource* thisPtr, UINT32 priority);
  31. static void internal_SetMinDistance(ScriptAudioSource* thisPtr, float distance);
  32. static void internal_SetAttenuation(ScriptAudioSource* thisPtr, float attenuation);
  33. static void internal_Play(ScriptAudioSource* thisPtr);
  34. static void internal_Pause(ScriptAudioSource* thisPtr);
  35. static void internal_Stop(ScriptAudioSource* thisPtr);
  36. static void internal_Seek(ScriptAudioSource* thisPtr, float position);
  37. static UINT32 internal_GetState(ScriptAudioSource* thisPtr);
  38. };
  39. /** @} */
  40. }