Marko Pintera 134a6a2a82 More documentation 11 jaren geleden
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Win32 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsThreadPolicy.cpp 11c7630162 Core thread now runs using the thread pool 11 jaren geleden
CmApplication.cpp 87c63a50e6 Added Occlusion queries 11 jaren geleden
CmBindableGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmBindableGpuParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmBlendState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmCPUProfiler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmCommandQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmCoreObject.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 jaren geleden
CmCoreObjectManager.cpp 4782475448 VertexDeclaration is now immutable 11 jaren geleden
CmCoreThread.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmCoreThreadAccessor.cpp 75b0d168ec OpenGL finally works again 11 jaren geleden
CmDefaultRenderQueue.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmDeferredCallManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmDepthStencilState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmFont.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmFontImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmFontManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmGameObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGameObjectHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGameObjectManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuParam.cpp b60ea8260c All render systems work after shader refactor 11 jaren geleden
CmGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuParams.cpp b237180972 More documentation 11 jaren geleden
CmGpuProgInclude.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 jaren geleden
CmGpuProgIncludeImporter.cpp e73983da31 Moved everything to new Path system 11 jaren geleden
CmGpuProgram.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 jaren geleden
CmGpuProgramImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuProgramImporter.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 jaren geleden
CmGpuProgramManager.cpp 4ac20c7df5 More documentation 11 jaren geleden
CmGpuResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmGpuResourceData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 jaren geleden
CmHardwareBufferManager.cpp 4782475448 VertexDeclaration is now immutable 11 jaren geleden
CmImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmImporter.cpp e73983da31 Moved everything to new Path system 11 jaren geleden
CmIndexBuffer.cpp 6a28795343 More documentation 11 jaren geleden
CmIndexData.cpp 6a28795343 More documentation 11 jaren geleden
CmInput.cpp 59cb02050e More documentation 11 jaren geleden
CmMaterial.cpp 4ac20c7df5 More documentation 11 jaren geleden
CmMaterialRTTI.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmMesh.cpp 75b0d168ec OpenGL finally works again 11 jaren geleden
CmMeshBase.cpp 2a6fb1a9be More documentation 11 jaren geleden
CmMeshData.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmMeshHeap.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmMeshManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 jaren geleden
CmMeshRTTI.h 75b0d168ec OpenGL finally works again 11 jaren geleden
CmMultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmOSInputHandler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmOcclusionQuery.cpp 87c63a50e6 Added Occlusion queries 11 jaren geleden
CmPass.cpp 59cb02050e More documentation 11 jaren geleden
CmPixelBuffer.cpp 134a6a2a82 More documentation 11 jaren geleden
CmPixelData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 jaren geleden
CmPixelUtil.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 jaren geleden
CmPlatform.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmPlatformWndProc.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmProfiler.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmQueryManager.cpp 87c63a50e6 Added Occlusion queries 11 jaren geleden
CmRasterizerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmRenderQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmRenderStateManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 jaren geleden
CmRenderSystem.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 jaren geleden
CmRenderSystemCapabilities.cpp 75b0d168ec OpenGL finally works again 11 jaren geleden
CmRenderSystemManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmRenderTarget.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmRenderWindow.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmRenderWindowManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmRenderer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmRendererManager.cpp 927fb6c3e5 More documentation 11 jaren geleden
CmResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmResourceHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmResourceManifest.cpp e73983da31 Moved everything to new Path system 11 jaren geleden
CmResources.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmSamplerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmSceneManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmSceneObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmShader.cpp d343891707 More documentation 11 jaren geleden
CmSpecificImporter.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmTechnique.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmTextData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmTexture.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 jaren geleden
CmTextureManager.cpp 75b0d168ec OpenGL finally works again 11 jaren geleden
CmTextureView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmTransientMesh.cpp 75b0d168ec OpenGL finally works again 11 jaren geleden
CmUUID.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
CmVertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) 11 jaren geleden
CmVertexData.cpp 4782475448 VertexDeclaration is now immutable 11 jaren geleden
CmVertexDataDesc.cpp 4782475448 VertexDeclaration is now immutable 11 jaren geleden
CmVertexDeclaration.cpp 4782475448 VertexDeclaration is now immutable 11 jaren geleden
CmViewport.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
CmWin32FolderMonitor.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden