BearishSun 141adbbbbb More work on console %!s(int64=10) %!d(string=hai) anos
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GUI e4192cbdca Renderable inspector will now properly update renderable material %!s(int64=10) %!d(string=hai) anos
Inspector 0bd94ece59 More fixes to GUI dictionary %!s(int64=10) %!d(string=hai) anos
Inspectors e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
Library 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler %!s(int64=10) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
Scene 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
AboutBox.cs 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
BuildManager.cs d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
CodeEditor.cs b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
ConsoleWindow.cs 141adbbbbb More work on console %!s(int64=10) %!d(string=hai) anos
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
DragDrop.cs cd6d63da7d Documentation %!s(int64=10) %!d(string=hai) anos
DropDownWindow.cs cd6d63da7d Documentation %!s(int64=10) %!d(string=hai) anos
EditorApplication.cs b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
EditorBuiltin.cs 141adbbbbb More work on console %!s(int64=10) %!d(string=hai) anos
EditorSettings.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
EditorStyles.cs 56f5d5db86 About box %!s(int64=10) %!d(string=hai) anos
EditorUtility.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
EditorWindow.cs 97d3129728 Added settings window %!s(int64=10) %!d(string=hai) anos
FolderMonitor.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
GameWindow.cs 9cc9e61eb7 WIP console window %!s(int64=10) %!d(string=hai) anos
HierarchyWindow.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
LocEdString.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
MBansheeEditor.csproj 9cc9e61eb7 WIP console window %!s(int64=10) %!d(string=hai) anos
MenuItem.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
MenuItems.cs 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos
ModalWindow.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
OSDropTarget.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
PrefabUtility.cs b270993395 Light inspector %!s(int64=10) %!d(string=hai) anos
Program.cs a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save %!s(int64=10) %!d(string=hai) anos
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save %!s(int64=10) %!d(string=hai) anos
ProjectSettings.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
ProjectWindow.cs bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged %!s(int64=10) %!d(string=hai) anos
ScriptCodeManager.cs b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
ScriptCompiler.cs 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler %!s(int64=10) %!d(string=hai) anos
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties %!s(int64=10) %!d(string=hai) anos
SettingsWindow.cs a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice %!s(int64=10) %!d(string=hai) anos
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos