BearishSun bc4501a8f2 Fixing list view: 10 anni fa
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsManagedComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 anni fa
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 anni fa
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsManagedResource.h eb562f23fc Documentation 10 anni fa
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 anni fa
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedResourceRTTI.h eb562f23fc Documentation 10 anni fa
BsManagedSerializableArray.h a9b0455b1c Documentation 10 anni fa
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsManagedSerializableDiff.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 anni fa
BsManagedSerializableList.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 anni fa
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 anni fa
BsScriptAsyncOp.h 598f1785c6 Documentation 10 anni fa
BsScriptBoneWeight.h 598f1785c6 Documentation 10 anni fa
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 anni fa
BsScriptColor.h 598f1785c6 Documentation 10 anni fa
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptContextMenu.h 598f1785c6 Documentation 10 anni fa
BsScriptCursor.h 598f1785c6 Documentation 10 anni fa
BsScriptDebug.h 9cc9e61eb7 WIP console window 10 anni fa
BsScriptEnginePrerequisites.h 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 anni fa
BsScriptGUIButton.h 9565409788 Documentation 10 anni fa
BsScriptGUIContent.h 9565409788 Documentation 10 anni fa
BsScriptGUIElement.h bc4501a8f2 Fixing list view: 10 anni fa
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 anni fa
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 anni fa
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsScriptGUILabel.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 anni fa
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIScrollArea.h 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptGUISkin.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 anni fa
BsScriptGUITexture.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIToggle.h 200ca8179a WIP project window 10 anni fa
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 anni fa
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 anni fa
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptInput.h 8dbbf30c09 Documentation 10 anni fa
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 anni fa
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 anni fa
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMaterial.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMeshData.h a2831fc54b Documentation 10 anni fa
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptObjectImpl.h a2831fc54b Documentation 10 anni fa
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsScriptPixelData.h a2831fc54b Documentation 10 anni fa
BsScriptPixelUtility.h a2831fc54b Documentation 10 anni fa
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsScriptRenderTarget.h a2831fc54b Documentation 10 anni fa
BsScriptRenderTexture.h a2831fc54b Documentation 10 anni fa
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 anni fa
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 anni fa
BsScriptResource.h d3b00942e8 In-editor compilation 10 anni fa
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name 10 anni fa
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 anni fa
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableField.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableList.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSpriteTexture.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptStringTable.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 anni fa
BsScriptTexture.h 6d0bba2023 Documentation 10 anni fa
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTime.h 6d0bba2023 Documentation 10 anni fa
BsScriptVector.h 6d0bba2023 Documentation 10 anni fa
BsScriptVector2I.h 6d0bba2023 Documentation 10 anni fa
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 anni fa
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 anni fa