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- #include "$EDITOR$\SelectionBase.bslinc"
- #define USE_SKELETON
- #include "$EDITOR$\SelectionBase.bslinc"
- #undef USE_SKELETON
- #define USE_BLEND_SHAPES
- #include "$EDITOR$\SelectionBase.bslinc"
- #define USE_SKELETON
- #include "$EDITOR$\SelectionBase.bslinc"
- shader Selection1
- {
- mixin Selection;
- };
- shader Selection2
- {
- mixin SelectionSkinned;
- tags = { "Skinned" };
- };
- shader Selection3
- {
- mixin SelectionMorph;
- tags = { "Morph" };
- };
- shader Selection4
- {
- mixin SelectionSkinnedMorph;
- tags = { "SkinnedMorph" };
- };
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