BearishSun 77fd1ec83a Added a way to create new resources in Library Window 10 lat temu
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Win32 77fd1ec83a Added a way to create new resources in Library Window 10 lat temu
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 lat temu
BsCoreApplication.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 lat temu
BsCoreObject.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectManager.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 lat temu
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 lat temu
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 lat temu
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 lat temu
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsHString.cpp d293414daf Support for multiple StringTables 10 lat temu
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsIconUtility.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 lat temu
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMaterial.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 lat temu
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMesh.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 lat temu
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 lat temu
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 lat temu
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 lat temu
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 lat temu
BsPrefabUtility.cpp 1f31bf9385 Documentation 10 lat temu
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 lat temu
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 lat temu
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 lat temu
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 lat temu
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 lat temu
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 lat temu
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) 10 lat temu
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 lat temu
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 lat temu
BsShader.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 lat temu
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 lat temu
BsTechnique.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsTextData.cpp 0ddc6c09b5 Working on new UI 10 lat temu
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 lat temu
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsUUID.cpp ee9c441334 Proper UUID generation 10 lat temu
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu