BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
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Win32 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anni fa
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 anni fa
BsCoreApplication.cpp 06e03f1239 Bulk of work on the build system 10 anni fa
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 anni fa
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 anni fa
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 anni fa
BsFontManager.cpp 098f8865e1 Font C# interface 10 anni fa
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 anni fa
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 anni fa
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 anni fa
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 anni fa
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 anni fa
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsHString.cpp d293414daf Support for multiple StringTables 10 anni fa
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anni fa
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 anni fa
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMaterial.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 anni fa
BsMaterialRTTI.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
BsMesh.cpp e9e45b6d6b Added UV to full screen quad 10 anni fa
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshHeap.cpp e9e45b6d6b Added UV to full screen quad 10 anni fa
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 anni fa
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 anni fa
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 anni fa
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 anni fa
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 anni fa
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 anni fa
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 anni fa
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 anni fa
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 anni fa
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 anni fa
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anni fa
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 anni fa
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 anni fa
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working 10 anni fa
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceHandle.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
BsResourceListenerManager.cpp 53835849ad Update material when shader changes 10 anni fa
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResources.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 anni fa
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSceneObject.cpp 00d78189f3 More work on Play in editor 10 anni fa
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 anni fa
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 anni fa
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 anni fa
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 anni fa
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 anni fa
BsTexture.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working 10 anni fa
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 anni fa
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 anni fa
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 anni fa
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 anni fa
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 anni fa
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 anni fa
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa