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Win32
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15f45489c8
Fixed drop targets so they are properly destroyed before new ones are added
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10 anni fa |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 anni fa |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 anni fa |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 anni fa |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 anni fa |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 anni fa |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 anni fa |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 anni fa |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 anni fa |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 anni fa |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 anni fa |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 anni fa |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 anni fa |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 anni fa |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 anni fa |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 anni fa |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 anni fa |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 anni fa |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 anni fa |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 anni fa |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 anni fa |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsMaterial.cpp
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15f45489c8
Fixed drop targets so they are properly destroyed before new ones are added
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10 anni fa |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 anni fa |
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BsMaterialRTTI.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 anni fa |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anni fa |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anni fa |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 anni fa |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 anni fa |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 anni fa |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 anni fa |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 anni fa |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 anni fa |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 anni fa |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 anni fa |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 anni fa |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 anni fa |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 anni fa |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 anni fa |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 anni fa |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 anni fa |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 anni fa |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 anni fa |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 anni fa |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 anni fa |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 anni fa |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 anni fa |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsResourceHandle.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 anni fa |
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BsResourceListenerManager.cpp
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53835849ad
Update material when shader changes
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10 anni fa |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 anni fa |
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BsResources.cpp
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15f45489c8
Fixed drop targets so they are properly destroyed before new ones are added
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10 anni fa |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 anni fa |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 anni fa |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 anni fa |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 anni fa |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 anni fa |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 anni fa |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 anni fa |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 anni fa |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 anni fa |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 anni fa |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 anni fa |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 anni fa |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 anni fa |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anni fa |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 anni fa |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 anni fa |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anni fa |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 anni fa |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 anni fa |