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CmD3D11BlendState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 tahun lalu |
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CmD3D11DepthStencilState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 tahun lalu |
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CmD3D11Device.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11Driver.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11DriverList.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11GpuBuffer.cpp
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e090e96915
CoreGpuObject
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13 tahun lalu |
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CmD3D11GpuBufferView.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 tahun lalu |
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CmD3D11GpuParamBlock.cpp
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 tahun lalu |
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CmD3D11GpuProgram.cpp
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2de43e95a4
Gpu program include importer
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13 tahun lalu |
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CmD3D11GpuProgramManager.cpp
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2de43e95a4
Gpu program include importer
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13 tahun lalu |
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CmD3D11HLSLParamParser.cpp
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383e38f9c3
Better DX11 parameter parsing that doesn't ignore pack offsets
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13 tahun lalu |
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CmD3D11HLSLProgram.cpp
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89658aa9eb
All shaders are loaded from files
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13 tahun lalu |
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CmD3D11HLSLProgramFactory.cpp
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89658aa9eb
All shaders are loaded from files
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13 tahun lalu |
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CmD3D11HardwareBuffer.cpp
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96bb17b5ef
A lot more work on DX 11 renderer
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13 tahun lalu |
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CmD3D11HardwareBufferManager.cpp
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 tahun lalu |
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CmD3D11IndexBuffer.cpp
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e090e96915
CoreGpuObject
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13 tahun lalu |
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CmD3D11InputLayoutManager.cpp
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048bf1ded5
Fixed up input layout generation
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13 tahun lalu |
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CmD3D11Mappings.cpp
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1fa581e378
Tiny changes, removed some non relevant lines
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13 tahun lalu |
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CmD3D11MultiRenderTexture.cpp
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34662227f0
Made multirender textures immutable
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13 tahun lalu |
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CmD3D11Plugin.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11RasterizerState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 tahun lalu |
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CmD3D11RenderStateManager.cpp
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 tahun lalu |
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CmD3D11RenderSystem.cpp
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bbb7a1bb74
Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly
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13 tahun lalu |
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CmD3D11RenderSystemFactory.cpp
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0cce766a49
Added HLSL and RenderSystem factories
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13 tahun lalu |
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CmD3D11RenderTexture.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 tahun lalu |
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CmD3D11RenderWindow.cpp
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 tahun lalu |
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CmD3D11RenderWindowManager.cpp
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 tahun lalu |
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CmD3D11SamplerState.cpp
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 tahun lalu |
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CmD3D11Texture.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 tahun lalu |
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CmD3D11TextureManager.cpp
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 tahun lalu |
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CmD3D11TextureView.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 tahun lalu |
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CmD3D11VertexBuffer.cpp
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e090e96915
CoreGpuObject
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13 tahun lalu |
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CmD3D11VideoMode.cpp
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 tahun lalu |
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CmD3D11VideoModeList.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |