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- #include "CmD3D11GpuParamBlock.h"
- #include "CmD3D11HardwareBuffer.h"
- #include "CmD3D11RenderSystem.h"
- #include "CmD3D11Device.h"
- namespace CamelotEngine
- {
- D3D11GpuParamBlockBuffer::D3D11GpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage)
- :GpuParamBlockBuffer(size, usage), mBuffer(nullptr)
- {
- D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = d3d11rs->getPrimaryDevice();
- if(mUsage == GPBU_STATIC)
- mBuffer = new D3D11HardwareBuffer(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, device);
- else if(mUsage == GPBU_DYNAMIC)
- mBuffer = new D3D11HardwareBuffer(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, device);
- else
- CM_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
- }
- D3D11GpuParamBlockBuffer::~D3D11GpuParamBlockBuffer()
- {
- if(mBuffer != nullptr)
- delete mBuffer;
- }
- ID3D11Buffer* D3D11GpuParamBlockBuffer::getD3D11Buffer() const
- {
- return mBuffer->getD3DBuffer();
- }
- void D3D11GpuParamBlockBuffer::writeAll(const void* data)
- {
- mBuffer->writeData(0, mSize, data, true);
- GpuParamBlockBuffer::writeAll(data);
- }
- GpuParamBlockBuffer* D3D11GpuParamBlock::createBuffer() const
- {
- return new D3D11GpuParamBlockBuffer(mSize, mUsage);
- }
- }
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