Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
Win32 58b8c0e393 Int and float fields are now draggable %!s(int64=11) %!d(string=hai) anos
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmApplication.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
CmBindableGpuParams.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler %!s(int64=12) %!d(string=hai) anos
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCommandQueue.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmComponent.cpp acc865dc80 Added Name to GameObject %!s(int64=11) %!d(string=hai) anos
CmCoreObject.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCoreThread.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system %!s(int64=12) %!d(string=hai) anos
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmEventQuery.cpp 04132bc6d9 Queries WIP %!s(int64=12) %!d(string=hai) anos
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary %!s(int64=12) %!d(string=hai) anos
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) %!s(int64=12) %!d(string=hai) anos
CmGameObjectManager.cpp 33145efdd1 Added WIP GameObjectField %!s(int64=11) %!d(string=hai) anos
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer %!s(int64=12) %!d(string=hai) anos
CmGpuParams.cpp 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmGpuProgIncludeImporter.cpp 6feb6ad787 Added Name field to Resource %!s(int64=11) %!d(string=hai) anos
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImporter.cpp 6feb6ad787 Added Name field to Resource %!s(int64=11) %!d(string=hai) anos
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates %!s(int64=12) %!d(string=hai) anos
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmInput.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created %!s(int64=12) %!d(string=hai) anos
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CmMeshHeap.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=12) %!d(string=hai) anos
CmMeshRTTI.h d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmOSInputHandler.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmPass.cpp ef90dfe7e7 Added Color field %!s(int64=11) %!d(string=hai) anos
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData %!s(int64=12) %!d(string=hai) anos
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) %!s(int64=12) %!d(string=hai) anos
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView %!s(int64=12) %!d(string=hai) anos
CmPlatformWndProc.cpp abc644c627 Modal windows %!s(int64=12) %!d(string=hai) anos
CmProfiler.cpp 5fa7bee5a7 Refactored Math %!s(int64=12) %!d(string=hai) anos
CmQueryManager.cpp 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmRenderSystem.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue %!s(int64=12) %!d(string=hai) anos
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets %!s(int64=12) %!d(string=hai) anos
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
CmRenderWindowManager.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load %!s(int64=12) %!d(string=hai) anos
CmResources.cpp 6a24e0d39a ProjectLibrary save/load %!s(int64=12) %!d(string=hai) anos
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CmSceneManager.cpp 79961694d3 Started work on C# object serialization %!s(int64=12) %!d(string=hai) anos
CmSceneObject.cpp acc865dc80 Added Name to GameObject %!s(int64=11) %!d(string=hai) anos
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use %!s(int64=12) %!d(string=hai) anos
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) %!s(int64=11) %!d(string=hai) anos
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods %!s(int64=11) %!d(string=hai) anos
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmTimerQuery.cpp 04132bc6d9 Queries WIP %!s(int64=12) %!d(string=hai) anos
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData %!s(int64=12) %!d(string=hai) anos
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CmViewport.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
CmWin32FolderMonitor.cpp d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos