BsScriptMeshData.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMeshData.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsScriptColor.h"
  10. #include "BsScriptVector.h"
  11. #include "BsScriptBoneWeight.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsPixelUtil.h"
  14. namespace BansheeEngine
  15. {
  16. template<int Semantic>
  17. struct TVertexDataAccessor
  18. {
  19. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size) { }
  20. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size) { }
  21. };
  22. template<>
  23. struct TVertexDataAccessor < (int)VertexLayout::Position >
  24. {
  25. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  26. { meshData->getPositions((Vector3*)buffer, size); }
  27. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  28. { meshData->setPositions((Vector3*)buffer, size); }
  29. };
  30. template<>
  31. struct TVertexDataAccessor < (int)VertexLayout::Normal >
  32. {
  33. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  34. { meshData->getNormals((Vector3*)buffer, size); }
  35. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  36. { meshData->setNormals((Vector3*)buffer, size); }
  37. };
  38. template<>
  39. struct TVertexDataAccessor < (int)VertexLayout::Tangent >
  40. {
  41. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  42. { meshData->getTangents((Vector4*)buffer, size); }
  43. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  44. { meshData->setTangents((Vector4*)buffer, size); }
  45. };
  46. template<>
  47. struct TVertexDataAccessor < (int)VertexLayout::Color >
  48. {
  49. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  50. { meshData->getColors((Color*)buffer, size); }
  51. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  52. { meshData->setColors((Color*)buffer, size); }
  53. };
  54. template<>
  55. struct TVertexDataAccessor < (int)VertexLayout::UV0 >
  56. {
  57. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  58. { meshData->getUV0((Vector2*)buffer, size); }
  59. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  60. { meshData->setUV0((Vector2*)buffer, size); }
  61. };
  62. template<>
  63. struct TVertexDataAccessor < (int)VertexLayout::UV1 >
  64. {
  65. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  66. { meshData->getUV1((Vector2*)buffer, size); }
  67. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  68. { meshData->setUV1((Vector2*)buffer, size); }
  69. };
  70. template<>
  71. struct TVertexDataAccessor < (int)VertexLayout::BoneWeights >
  72. {
  73. static void get(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  74. { meshData->getBoneWeights((BoneWeight*)buffer, size); }
  75. static void set(const SPtr<RendererMeshData>& meshData, UINT8* buffer, UINT32 size)
  76. { meshData->setBoneWeights((BoneWeight*)buffer, size); }
  77. };
  78. template<int Semantic, class TNative, class TScript>
  79. MonoArray* getVertexDataArray(ScriptMeshData* scriptMeshData)
  80. {
  81. SPtr<RendererMeshData> meshData = scriptMeshData->getInternalValue();
  82. UINT32 numElements = meshData->getData()->getNumVertices();
  83. ScriptArray outArray = ScriptArray::create<TScript>(numElements);
  84. TVertexDataAccessor<Semantic>::get(meshData, (UINT8*)outArray.getRawPtr<TNative>(), numElements * sizeof(TNative));
  85. return outArray.getInternal();
  86. }
  87. template<int Semantic, class TNative, class TScript>
  88. void setVertexDataArray(ScriptMeshData* scriptMeshData, MonoArray* array)
  89. {
  90. if (array == nullptr)
  91. return;
  92. SPtr<RendererMeshData> meshData = scriptMeshData->getInternalValue();
  93. UINT32 numElements = meshData->getData()->getNumVertices();
  94. ScriptArray inArray(array);
  95. TVertexDataAccessor<Semantic>::set(meshData, (UINT8*)inArray.getRawPtr<TNative>(), numElements * sizeof(TNative));
  96. }
  97. ScriptMeshData::ScriptMeshData(MonoObject* managedInstance)
  98. :ScriptObject(managedInstance)
  99. {
  100. }
  101. ScriptMeshData::~ScriptMeshData()
  102. {
  103. }
  104. void ScriptMeshData::initRuntimeData()
  105. {
  106. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMeshData::internal_CreateInstance);
  107. metaData.scriptClass->addInternalCall("Internal_GetPositions", &ScriptMeshData::internal_GetPositions);
  108. metaData.scriptClass->addInternalCall("Internal_SetPositions", &ScriptMeshData::internal_SetPositions);
  109. metaData.scriptClass->addInternalCall("Internal_GetNormals", &ScriptMeshData::internal_GetNormals);
  110. metaData.scriptClass->addInternalCall("Internal_SetNormals", &ScriptMeshData::internal_SetNormals);
  111. metaData.scriptClass->addInternalCall("Internal_GetTangents", &ScriptMeshData::internal_GetTangents);
  112. metaData.scriptClass->addInternalCall("Internal_SetTangents", &ScriptMeshData::internal_SetTangents);
  113. metaData.scriptClass->addInternalCall("Internal_GetColors", &ScriptMeshData::internal_GetColors);
  114. metaData.scriptClass->addInternalCall("Internal_SetColors", &ScriptMeshData::internal_SetColors);
  115. metaData.scriptClass->addInternalCall("Internal_GetUV0", &ScriptMeshData::internal_GetUV0);
  116. metaData.scriptClass->addInternalCall("Internal_SetUV0", &ScriptMeshData::internal_SetUV0);
  117. metaData.scriptClass->addInternalCall("Internal_GetUV1", &ScriptMeshData::internal_GetUV1);
  118. metaData.scriptClass->addInternalCall("Internal_SetUV1", &ScriptMeshData::internal_SetUV1);
  119. metaData.scriptClass->addInternalCall("Internal_GetBoneWeights", &ScriptMeshData::internal_GetBoneWeights);
  120. metaData.scriptClass->addInternalCall("Internal_SetBoneWeights", &ScriptMeshData::internal_SetBoneWeights);
  121. metaData.scriptClass->addInternalCall("Internal_GetIndices", &ScriptMeshData::internal_GetIndices);
  122. metaData.scriptClass->addInternalCall("Internal_SetIndices", &ScriptMeshData::internal_SetIndices);
  123. metaData.scriptClass->addInternalCall("Internal_GetVertexCount", &ScriptMeshData::internal_GetVertexCount);
  124. metaData.scriptClass->addInternalCall("Internal_GetIndexCount", &ScriptMeshData::internal_GetIndexCount);
  125. }
  126. void ScriptMeshData::initialize(const SPtr<RendererMeshData>& meshData)
  127. {
  128. mMeshData = meshData;
  129. }
  130. MonoObject* ScriptMeshData::create(const SPtr<RendererMeshData>& meshData)
  131. {
  132. MonoObject* meshDataObj = metaData.scriptClass->createInstance();
  133. ScriptMeshData* scriptMeshData = new (bs_alloc<ScriptMeshData>()) ScriptMeshData(meshDataObj);
  134. scriptMeshData->initialize(meshData);
  135. return meshDataObj;
  136. }
  137. MonoObject* ScriptMeshData::create(const SPtr<MeshData>& meshData)
  138. {
  139. MonoObject* meshDataObj = metaData.scriptClass->createInstance();
  140. SPtr<RendererMeshData> defaultMeshData = RendererMeshData::create(meshData);
  141. ScriptMeshData* scriptMeshData = new (bs_alloc<ScriptMeshData>()) ScriptMeshData(meshDataObj);
  142. scriptMeshData->initialize(defaultMeshData);
  143. return meshDataObj;
  144. }
  145. void ScriptMeshData::internal_CreateInstance(MonoObject* instance, int numVertices,
  146. int numIndices, VertexLayout vertex, ScriptIndexType index)
  147. {
  148. IndexType indexType = IT_16BIT;
  149. if (index == ScriptIndexType::Index32)
  150. indexType = IT_32BIT;
  151. SPtr<RendererMeshData> meshData = RendererMeshData::create(numVertices, numIndices, vertex, indexType);
  152. ScriptMeshData* scriptMeshData = new (bs_alloc<ScriptMeshData>()) ScriptMeshData(instance);
  153. scriptMeshData->initialize(meshData);
  154. }
  155. MonoArray* ScriptMeshData::internal_GetPositions(ScriptMeshData* thisPtr)
  156. {
  157. return getVertexDataArray<(int)VertexLayout::Position, Vector3, ScriptVector3>(thisPtr);
  158. }
  159. void ScriptMeshData::internal_SetPositions(ScriptMeshData* thisPtr, MonoArray* value)
  160. {
  161. setVertexDataArray<(int)VertexLayout::Position, Vector3, ScriptVector3>(thisPtr, value);
  162. }
  163. MonoArray* ScriptMeshData::internal_GetNormals(ScriptMeshData* thisPtr)
  164. {
  165. return getVertexDataArray<(int)VertexLayout::Normal, Vector3, ScriptVector3>(thisPtr);
  166. }
  167. void ScriptMeshData::internal_SetNormals(ScriptMeshData* thisPtr, MonoArray* value)
  168. {
  169. setVertexDataArray<(int)VertexLayout::Normal, Vector3, ScriptVector3>(thisPtr, value);
  170. }
  171. MonoArray* ScriptMeshData::internal_GetTangents(ScriptMeshData* thisPtr)
  172. {
  173. return getVertexDataArray<(int)VertexLayout::Tangent, Vector4, ScriptVector4>(thisPtr);
  174. }
  175. void ScriptMeshData::internal_SetTangents(ScriptMeshData* thisPtr, MonoArray* value)
  176. {
  177. setVertexDataArray<(int)VertexLayout::Tangent, Vector4, ScriptVector4>(thisPtr, value);
  178. }
  179. MonoArray* ScriptMeshData::internal_GetColors(ScriptMeshData* thisPtr)
  180. {
  181. return getVertexDataArray<(int)VertexLayout::Color, Color, ScriptColor>(thisPtr);
  182. }
  183. void ScriptMeshData::internal_SetColors(ScriptMeshData* thisPtr, MonoArray* value)
  184. {
  185. setVertexDataArray<(int)VertexLayout::Color, Color, ScriptColor>(thisPtr, value);
  186. }
  187. MonoArray* ScriptMeshData::internal_GetUV0(ScriptMeshData* thisPtr)
  188. {
  189. return getVertexDataArray<(int)VertexLayout::UV0, Vector2, ScriptVector2>(thisPtr);
  190. }
  191. void ScriptMeshData::internal_SetUV0(ScriptMeshData* thisPtr, MonoArray* value)
  192. {
  193. setVertexDataArray<(int)VertexLayout::UV0, Vector2, ScriptVector2>(thisPtr, value);
  194. }
  195. MonoArray* ScriptMeshData::internal_GetUV1(ScriptMeshData* thisPtr)
  196. {
  197. return getVertexDataArray<(int)VertexLayout::UV1, Vector2, ScriptVector2>(thisPtr);
  198. }
  199. void ScriptMeshData::internal_SetUV1(ScriptMeshData* thisPtr, MonoArray* value)
  200. {
  201. setVertexDataArray<(int)VertexLayout::UV1, Vector2, ScriptVector2>(thisPtr, value);
  202. }
  203. MonoArray* ScriptMeshData::internal_GetBoneWeights(ScriptMeshData* thisPtr)
  204. {
  205. return getVertexDataArray<(int)VertexLayout::BoneWeights, BoneWeight, ScriptBoneWeight>(thisPtr);
  206. }
  207. void ScriptMeshData::internal_SetBoneWeights(ScriptMeshData* thisPtr, MonoArray* value)
  208. {
  209. setVertexDataArray<(int)VertexLayout::BoneWeights, BoneWeight, ScriptBoneWeight>(thisPtr, value);
  210. }
  211. MonoArray* ScriptMeshData::internal_GetIndices(ScriptMeshData* thisPtr)
  212. {
  213. SPtr<RendererMeshData> meshData = thisPtr->getInternalValue();
  214. UINT32 numElements = meshData->getData()->getNumIndices();
  215. ScriptArray outArray = ScriptArray::create<UINT32>(numElements);
  216. meshData->getIndices(outArray.getRawPtr<UINT32>(), numElements * sizeof(UINT32));
  217. return outArray.getInternal();
  218. }
  219. void ScriptMeshData::internal_SetIndices(ScriptMeshData* thisPtr, MonoArray* value)
  220. {
  221. if (value == nullptr)
  222. return;
  223. SPtr<RendererMeshData> meshData = thisPtr->getInternalValue();
  224. UINT32 numElements = meshData->getData()->getNumIndices();
  225. ScriptArray inArray(value);
  226. meshData->setIndices(inArray.getRawPtr<UINT32>(), numElements * sizeof(UINT32));
  227. }
  228. int ScriptMeshData::internal_GetVertexCount(ScriptMeshData* thisPtr)
  229. {
  230. SPtr<RendererMeshData> meshData = thisPtr->getInternalValue();
  231. return (int)meshData->getData()->getNumVertices();
  232. }
  233. int ScriptMeshData::internal_GetIndexCount(ScriptMeshData* thisPtr)
  234. {
  235. SPtr<RendererMeshData> meshData = thisPtr->getInternalValue();
  236. return (int)meshData->getData()->getNumIndices();
  237. }
  238. bool ScriptMeshData::checkIsLocked(ScriptMeshData* thisPtr)
  239. {
  240. if (thisPtr->mMeshData->getData()->isLocked())
  241. {
  242. LOGWRN("Attempting to access a locked mesh data buffer.");
  243. return true;
  244. }
  245. return false;
  246. }
  247. }