BearishSun 1779461ac5 Feature: 'Create' button in object inspector will now offer a list of all derived types that can be assigned to that field %!s(int64=7) %!d(string=hai) anos
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Style bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos
CustomInspector.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
GenericInspector.cs 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory %!s(int64=7) %!d(string=hai) anos
InspectableArray.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableBool.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableColor.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableColorDistribution.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableColorGradient.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableCurve.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableDictionary.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableField.cs bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos
InspectableFieldLayout.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableFloat.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableFloatDistribution.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableGameObjectRef.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableInt.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableLayerMask.cs bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos
InspectableList.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableObject.cs 1779461ac5 Feature: 'Create' button in object inspector will now offer a list of all derived types that can be assigned to that field %!s(int64=7) %!d(string=hai) anos
InspectableRRef.cs 2f834aeb69 Bugfix: Properly use inner RRef resource types when looking up inspector fields and creating a resource field %!s(int64=7) %!d(string=hai) anos
InspectableRangedField.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableRangedFloat.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableRangedInt.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableResource.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableString.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableVector2.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableVector3.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
InspectableVector4.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
Inspector.cs 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory %!s(int64=7) %!d(string=hai) anos
InspectorPersistentData.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectorWindow.cs a080346994 Feature: Resource import now happens in the background %!s(int64=7) %!d(string=hai) anos