BearishSun 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) 9 anos atrás
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BansheeCore e51517f40e More work on user manuals 9 anos atrás
BansheeD3D11RenderAPI 42c00ad036 Work on transparent rendering path - DirectX functional 9 anos atrás
BansheeEditor 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders 9 anos atrás
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BansheeEngine b2dd0ffa03 Work on transparent rendering path 9 anos atrás
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 anos atrás
BansheeFMOD b82e9e33bb Improving build find module functions 9 anos atrás
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats 9 anos atrás
BansheeGLRenderAPI c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 anos atrás
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anos atrás
BansheeUtility 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 anos atrás
BansheeVulkanRenderAPI c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 anos atrás
CMake aa3da03dd4 Fixing findglslang build module 9 anos atrás
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) 9 anos atrás
ExampleProject a4a8a242bb Added a new low-level rendering example project 9 anos atrás
Game 5496a2e79a Fixing Windows build for some helper projects 9 anos atrás
MBansheeEditor b2dd0ffa03 Work on transparent rendering path 9 anos atrás
MBansheeEngine b2dd0ffa03 Work on transparent rendering path 9 anos atrás
RenderBeast 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) 9 anos atrás
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 anos atrás
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 anos atrás
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project 9 anos atrás