BearishSun 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) %!s(int64=9) %!d(string=hai) anos
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Include c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. %!s(int64=9) %!d(string=hai) anos
Source 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 4badcb185f Updated CMake files with new dependency paths %!s(int64=9) %!d(string=hai) anos
CMakeSources.cmake 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) %!s(int64=9) %!d(string=hai) anos