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BsBuiltinEditorResources.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
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BsCmdRecordSO.cpp
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4867d3a4a3
Added test case for scene object commit and restore
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11 years ago |
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BsCmdReparentSO.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsDbgTestGameObjectRef.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsDockManager.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
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BsDockManagerLayout.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
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BsEditorApplication.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
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BsEditorCommand.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
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BsEditorTestSuite.cpp
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4867d3a4a3
Added test case for scene object commit and restore
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11 years ago |
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BsEditorWidget.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
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BsEditorWidgetContainer.cpp
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7c1348d402
Enabled scene and tree views for better GameObjectField testing
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11 years ago |
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BsEditorWidgetLayout.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
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BsEditorWidgetManager.cpp
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e4d4e884c9
Handle abort signal instead of exit
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11 years ago |
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BsEditorWindow.cpp
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7c1348d402
Enabled scene and tree views for better GameObjectField testing
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11 years ago |
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BsEditorWindowBase.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
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BsEditorWindowManager.cpp
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e4d4e884c9
Handle abort signal instead of exit
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11 years ago |
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BsGUIColor.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 years ago |
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BsGUIColorField.cpp
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4b4f583a71
Added C# versions of many editor fields
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11 years ago |
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BsGUIComponentFoldout.cpp
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55d19e7973
Added GUIFoldout to InspectableArray/List/Object
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11 years ago |
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BsGUIDockSlider.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsGUIDropButton.cpp
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d1f33eb36a
Tested remaining inspector fields
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11 years ago |
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BsGUIFieldBase.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 years ago |
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BsGUIFloatField.cpp
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d1f33eb36a
Tested remaining inspector fields
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11 years ago |
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BsGUIFoldout.cpp
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5bd0616417
Fixed an issue with GUI manager where meshes were not getting released properly
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11 years ago |
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BsGUIIntField.cpp
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e21240a94f
Don't update inspectable fields while they're being edited
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11 years ago |
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BsGUIMenuBar.cpp
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7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
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11 years ago |
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BsGUIResourceTreeView.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
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BsGUISceneTreeView.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsGUITabButton.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
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BsGUITabbedTitleBar.cpp
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7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
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11 years ago |
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BsGUITextField.cpp
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c0b00d66fb
Inspector will not try to display multi-rank arrays as it doesn't support them yet
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11 years ago |
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BsGUIToggleField.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 years ago |
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BsGUITreeView.cpp
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7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
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11 years ago |
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BsGUITreeViewEditBox.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
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BsGUIVector2Field.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 years ago |
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BsGUIVector3Field.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 years ago |
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BsGUIVector4Field.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 years ago |
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BsGUIWindowDropArea.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsGUIWindowFrame.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsGUIWindowFrameWidget.cpp
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 years ago |
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BsMainEditorWindow.cpp
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830c1f5fe8
Added a debug model in Scene view
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11 years ago |
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BsProjectLibrary.cpp
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4ee72a455c
ProjectLibrary::create added and working
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11 years ago |
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BsProjectLibraryEntries.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
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BsProjectResourceMeta.cpp
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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11 years ago |
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BsResourceImporter.cpp
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0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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11 years ago |
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BsSceneCameraController.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
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BsSceneEditorWidget.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
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BsSceneGrid.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
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BsTestTextSprite.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
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BsUndoRedo.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
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DbgEditorWidget1.cpp
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7c1348d402
Enabled scene and tree views for better GameObjectField testing
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11 years ago |
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DbgEditorWidget2.cpp
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c0b00d66fb
Inspector will not try to display multi-rank arrays as it doesn't support them yet
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11 years ago |