BsSceneEditorWidget.cpp 3.4 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. using namespace std::placeholders;
  22. namespace BansheeEngine
  23. {
  24. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  25. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  26. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  27. {
  28. updateRenderTexture(getWidth(), getHeight());
  29. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  30. mSceneGrid = bs_new<SceneGrid>();
  31. }
  32. SceneEditorWidget::~SceneEditorWidget()
  33. {
  34. bs_delete(mSceneGrid);
  35. mRenderCallback.disconnect();
  36. }
  37. void SceneEditorWidget::_update()
  38. {
  39. }
  40. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  41. {
  42. EditorWidget::doOnResized(width, height);
  43. updateRenderTexture(width, height);
  44. }
  45. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  46. {
  47. if (mCamera == nullptr)
  48. return;
  49. if (mCamera->getViewport().get() != viewport)
  50. return;
  51. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  52. }
  53. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  54. {
  55. width = std::max(20U, width);
  56. height = std::max(20U, height);
  57. if (mSceneRenderTarget != nullptr)
  58. mSceneRenderTarget->destroy();
  59. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  60. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  61. if (mCamera == nullptr)
  62. {
  63. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  64. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  65. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  66. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  67. mCamera->setPriority(1);
  68. mCamera->setNearClipDistance(0.005f);
  69. mCamera->setFarClipDistance(1000.0f);
  70. sceneCameraSO->addComponent<SceneCameraController>();
  71. GUILayout& layout = mContent->getLayout();
  72. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  73. layout.addElement(mGUIRenderTexture);
  74. }
  75. else
  76. {
  77. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  78. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  79. }
  80. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  81. // render target destroy/create cycle for every little pixel.
  82. mCamera->setAspectRatio(width / (float)height);
  83. }
  84. SceneEditorWidget* SceneEditorWidget::instance()
  85. {
  86. return Instance;
  87. }
  88. SceneEditorWidget* SceneEditorWidget::open()
  89. {
  90. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  91. }
  92. void SceneEditorWidget::close()
  93. {
  94. if (Instance != nullptr)
  95. EditorWidgetManager::instance().close(Instance);
  96. Instance = nullptr;
  97. }
  98. const String& SceneEditorWidget::getTypeName()
  99. {
  100. static String name = "SceneEditorWidget";
  101. return name;
  102. }
  103. }