Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 gadi atpakaļ
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Win32 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsAsyncOp.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 gadi atpakaļ
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsConvexVolume.h 0eecfe525d More documentation 11 gadi atpakaļ
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDegree.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDynLib.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 gadi atpakaļ
BsException.h e7d926175f Added unit testing framework 11 gadi atpakaļ
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 gadi atpakaļ
BsFrameAlloc.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 gadi atpakaļ
BsFwdDeclUtil.h e7d926175f Added unit testing framework 11 gadi atpakaļ
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 gadi atpakaļ
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsMath.h aef74705f2 Added texture compression and texture mip map generation 11 gadi atpakaļ
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsMatrix4.h 331d4ac2aa Frustum culling working 11 gadi atpakaļ
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 gadi atpakaļ
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 gadi atpakaļ
BsModule.h 19a14f5940 GPU profiler working 11 gadi atpakaļ
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPlane.h 331d4ac2aa Frustum culling working 11 gadi atpakaļ
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPrerequisitesUtil.h 13ddd28328 Fixed inspector GUI foldout positioning somewhat 11 gadi atpakaļ
BsQuaternion.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 gadi atpakaļ
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 gadi atpakaļ
BsRadian.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRay.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRectF.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRectI.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 gadi atpakaļ
BsStdHeaders.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsString.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 gadi atpakaļ
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 gadi atpakaļ
BsTestSuite.h e7d926175f Added unit testing framework 11 gadi atpakaļ
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 gadi atpakaļ
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 gadi atpakaļ
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 gadi atpakaļ
BsVector2I.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsVector3.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 gadi atpakaļ
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 gadi atpakaļ