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GL
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 ani în urmă |
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Win32
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLBuffer.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLCommandBuffer.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLCommandBufferManager.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLContext.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLEventQuery.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLFrameBufferObject.h
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a0ab82851c
OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound
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9 ani în urmă |
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BsGLGpuBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLGpuParamBlockBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLHardwareBufferManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLIndexBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLOcclusionQuery.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLPixelBuffer.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLPixelFormat.h
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a0ab82851c
OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound
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9 ani în urmă |
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BsGLPrerequisites.h
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02dedf10dc
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 ani în urmă |
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BsGLQueryManager.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLRenderAPI.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLRenderAPIFactory.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLRenderTexture.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLRenderWindowManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLSupport.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLTexture.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLTextureManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLTimerQuery.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLUtil.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 ani în urmă |
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BsGLVertexArrayObjectManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |
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BsGLVertexBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 ani în urmă |