#3d #game-engine #engine #gamedev

Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CamelotClient f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CamelotD3D11RenderSystem 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CamelotD3D9Renderer 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CamelotFBXImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CamelotForwardRenderer 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CamelotFreeImgImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CamelotGLRenderer 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CamelotOISInput 19e874a87d Material serialization (untested) 13 years ago
CamelotRenderer 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CamelotUtility 079c1923cf Fixed a crash where object was deleted while still in command queue 13 years ago
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
Dependencies.txt d71ac4d2a8 OIS works 13 years ago
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago